Um dem Mitspieler-Mangel auf einigen fast leeren Servern vorzubeugen, plant Sony Online Entertainment in den nächsten Wochen zudem eine Zusammenlegung der betroffenen Realms.
Außerdem lässt mich mein Schaf nicht mehr ran
Zitat von: CylusSoulreaverQuite frankly, it was done with the hopes that it'd actually require adventurers to, well, adventure for their gear.I'd suggest that at the next meeting you might suggest that a better "hope" is that y'all "hope" that players have fun with your game and want to return to play it again.Take, for example, the Xenn items -- they are a bitch and a half to get -- you need to get the rare drop of the schematic (that you want), you need to get the boss gem drops and you need to get the insanely rare blue gems for the purple.I adventured and did this several times (water breathing mask and shock gloves) it took me roughly 80 hours for each item. I don't know why you think it would be fun to do it a second time.Similiarly, I've adventured to 47 or so -- why should I have to do as much work with my alt as with my main?Now hardcore is fine -- but look at EQ -- you push one guy through and then it gets easier you get to twink your next guy and level much, much faster -- that is a winning game design. Easier leveling is fine too -- look at WoW -- you push one, two and maybe even three guys through in the time it takes you to level one guy to 50 in VG -- WoW is also a winning game design.So you're taking EQ leveling and combining it with WoW itemization and that is not a winning game design. So either move to WoW leveling, or use EQ itemization. Stop taking the worst of both worlds.Good luck.
Quite frankly, it was done with the hopes that it'd actually require adventurers to, well, adventure for their gear.
Die Patchnotes erinnern mich irgendwie an.. hmm.. Horizons???
Zitat von: dgalien am 18. August 2007, 13:00:45Die Patchnotes erinnern mich irgendwie an.. hmm.. Horizons??? Der war jetzt aber unter der Gürtellinie
New Horizons, Again [August 19, 2007, 4:36 pm ET]GamersInfo.net has the latest chapter in the quite storied history of Horizons: Empire of Istaria, offering an article-format Q&A with Rick Simmons of Virtrium, LLC, who have purchased the MMORPG. The game, originally designed by David Allen before costing him his job (story) and developed by Artifact Entertainment before bankrupting that developer (story), was sold to Tulga Games in early 2005 (story). Tulga promised to expand the game (story) before proceeding to not do that or much of anything else. It was just a few months later that the game, which would be called a journeyman at this point were it an athlete, was purchased by EI Interactive (story), and like the prior sale, inspired promises that improvements would be made going forward, but over the course of a year EI's two major changes were the implementation of a new insecure billing method and the closing of the game's test realm. Back to the current transaction, interestingly, this is the second sale of the game that involved previous principals, as Tulga included both Chris Tulumello and David Bowman of Artifact Entertainment and Virtrium's Rick Simmons (a name you will recall from back in the old days of the first sentence from this story) was previously with Tulga. As with each of the game's previous transitions, improvements are promised this time around, but there are already tangible results, including the return of the test server and the implementation of a new billing method.
Hört, hört! Ich spiele übrigens gerade, neben EVE, Dark&Light! *gasp*
D&L läuft richtig rund...