Scorpion – Long Range ECM SupportBase Price: 71.5 Mil IskSlot Configuration: 6/8/4 – Turrets: 4 – Launchers: 4Bonuses: 10% to ECM Strength, 20% to ECM Optimal RangeMax Velocity: 115 m/s – Drone Bay: 75m3The infamous Scorpion, one of the most controversial ships in existence. Its utility in a gang is unquestioned, but does that make it superior possessing an extra fighting battleship? Looking like someone forgot to glue on her second wing, the Scorpion is Eve’s only Battleship-sized Electronic Warfare Platform. First of all, the Scorp is a Jammer Boat pure and simple. Its main purpose in life is to go around messing up other people’s locks at ranges exceeding a hundred kilometers. To do this following Revelation 1’s ECM Nerf is a little tricky, depending on extensive pilot EW skills (such as signal dispersion level 4 at least). The highslots are largely irrelevant, though you can easily slap on four torpedo launchers or four cruise missiles and whatever Nosferatu you can fit for defensive use. The spacious 8 midslots are to be used for a heavy mix of at least five or six ECM Modules of varying types, preferably racial specific types for maximum efficiency. Lowslots must have at least two Signal Dispersion Amplifiers to allow for competent jamming, while the other two slots can be used to hold a very basic tank with a 1600mm plate and a Large Armor Repairer.An alternate setup is the very bizarre ‘Scorpitank’. Instead of using her 8 midslots for electronics warfare, they become the world’s toughest shield tank. Holding 4 hardeners and invulnerability fields, two shield boost amplifiers, an XL Booster II and a Capacitor Injector, this ship would be designed to absorb hideous amounts of fire while pretending to be a vulnerable target.Being the most specialized Battleship around, it’s tough to judge the real value of the Scorpion. She can potentially bring great utility to a gang or fleet, disabling tacklers to allow your own ships to warp out or disrupting enemy shooting to give your side the edge in firepower. In any case, the power of a scorpion’s weapons are just plain terrible. You may even do better fitting shield and armor transfers to support team mates.Aries’ Fit: ‘Plays Well with Others’High Slots: 4x Cruise Missile Launchers, 1x Heavy NosferatuFree Slot (Anything that Fits)Med Slots: 1x Sensor Booster II1x Heavy Electrochemical Cap booster6x Racial Specific ECM, depending on the races you’ll expect. Use Hypnos or Tech 2. Low Slots: 1x Large ‘Accomidation’ Armor Rep1x 1600mm Rolled Tungsten Plate2x ‘Hypnos’ or Tech 2 Signal Distortion AmpDrones: 5x Warrior 2s, 5x Any Medium, or Energy Neut DroneStrategy: This is no solopwnmobile, but it’s a reliable way to support a friendly gang and turn an even match to one your gang can win. Warp into a combat zone at 100km at first, and align for a celestial object. Immediately lock any enemy ship in sight capable of doing real damage, and assign jammers one at a time to them, racially specific. If a jam succeeds, don’t apply another to that ship until it’s 20 seconds of helplessness wears off.Try to jam tacklers that are holding your own gang in place, and use the cruise missiles to offer fire support from a distance. They probably won’t make it in time, or an enemy can warp away, but that beats doing nothing. If an enemy tackler comes in close, warp out or blast them with the heavy Nosferatu and warp. You’re not designed to be able to take any damage at all, just warp back in later from a different direction and keep up the pressure. Use light drones against attacking Interceptors, and the Neut Drones versus any pesky speed-fit HAC that may try to run you down.
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Das ist das Scorpion-PvP-Topic bei Scrapheap, sogar ziemlich aktuell. Ist natürlich für Gangs oder wenn wir es tatsächlich mal wagen sollten das Gatecamp in der Zinkon-Pipe zu sprengen porno, allerdings wissen das solche Spieler natürlich und Du wirst Dir schnell angewöhnen müssen immer die Beine in die Hand zu nehmen
Scorpian mit Reppern und Platte? Ich dachte wir reden von Caldari Schiffen.