Ist ja schon gut, ich kaufs mir...Ich brauch ja eh was zum Oculus Rift testen, wenn das Ding im Juli kommt
Cloud Imperium Games' Star Citizen now employs more than 260 people across three internal studios and two external studios, all funded by money raised through crowdfunding.Chris Roberts, Cloud Imperium's founder, told Venturebeat that the production now supports 268 people - a mix of contractors and in-house staff. Cloud Imperium now has three internal studios, all working on a different aspect of the game: one in Los Angeles, one in Austin and one in Manchester.The fact that a production of this size is possible with crowdfunding is remarkable. Indeed, the scale of Star Citizen's success is far beyond anything else since crowdfunding emerged as a viable source of capital for game developers. At present, Cloud Imperium has raised more than $46 million from its community of 400,000 players."There's a sense, when you get to connect with the community on a closer basis-You feel like the work you're doing matters. People really care," Roberts said."Sometimes, in the more business-oriented publishing side, you lose focus on that. You do all this fighting with the machinery. When's my release date? Can I get enough marketing dollars? All that stuff that comes in with big business and big publishing."
Welcome to the Arena Commander Multiplayer Alpha test. Arena Commander Multiplayer is in the very first stages of development. This is a Pre-Alpha version of what will eventually be the game. Game experience may not be optimal at times. There may be the possibility of game breaking bugs, crashes, and server downtime. Knowing these risks, if you would like to participate in the testing process, your efforts would be much appreciated to help ensure we can effectively bring the multiplayer experience to the general public as soon as possible.
http://www.gamesindustry.biz/articles/2014-06-17-star-citizen-employs-268-peopleZitatCloud Imperium Games' Star Citizen now employs more than 260 people across three internal studios and two external studios, all funded by money raised through crowdfunding.Chris Roberts, Cloud Imperium's founder, told Venturebeat that the production now supports 268 people - a mix of contractors and in-house staff. Cloud Imperium now has three internal studios, all working on a different aspect of the game: one in Los Angeles, one in Austin and one in Manchester.The fact that a production of this size is possible with crowdfunding is remarkable. Indeed, the scale of Star Citizen's success is far beyond anything else since crowdfunding emerged as a viable source of capital for game developers. At present, Cloud Imperium has raised more than $46 million from its community of 400,000 players."There's a sense, when you get to connect with the community on a closer basis-You feel like the work you're doing matters. People really care," Roberts said."Sometimes, in the more business-oriented publishing side, you lose focus on that. You do all this fighting with the machinery. When's my release date? Can I get enough marketing dollars? All that stuff that comes in with big business and big publishing."
Was mich beim joystick derzeit stört ist das die Deathzone und nonlinearity auf der yaw axe besonders im coupled mode viel zu hoch ist für meinen geschmack.
Gut, dafür kann er auch besser fliegen als wir alle zusammen