+- +-

Benutzer

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Autor Thema: Patchnotes  (Gelesen 19549 mal)

retuar

  • Trident Vollmitglied
  • Buchstabenmillionär
  • Beiträge: 1.109
  • s61Uv
    • Profil anzeigen
Patchnotes
« am: 27. August 2009, 17:20:04 »
Für alle ohne Forumsaccount:

Version 1.0.4 - Due Aug 27

Physics
· Fixed a possible crash when processing the loading of events.
· Disabled shape tracking for optimization purposes.

UI
· Added a form window for key redemption for preorder and other special promotional items. Key redemption can be activated through the "/key" chat command.
· Fixed a possible crash due to bad content data in the Conflict Town window display.
· Fixed a bug with the Recipes window where a player would sometimes receive the "not enough components" chat message when crafting his or her first item.
· Fixed a merchant window resizing issue with one of the controls not moving.
· Fixed an issue where equipping two identical weapons to the same hand slot would cause one to be hidden.
· Fixed a bug that was causing players not to be able to speak in clan chat, see the Clan list and Clan Vault windows, or leave the clan.
· Fixed an issue with the mount inventory weights being the same when switching mounts.
· Fixed a possible crash when auto-selecting a mission that has no goals.

Chat
· Added item link support to chat messages. An item can now be dropped to the chat window to create a link. At this time, only one link per message is supported.
· Fixed private chat so that it works across servers.
· Prevented team chat from showing before the player has accepted or declined a team invite.

General
· Added checks to detect the accidental broadcast of a promotional key.
· Added an optimization to actor management where a large number of actors are in the scene.
· Prevented consecutive action requests when one is scavenging or doing mount-related actions.
· Changed most actions to function in the prone stance without forcing a stance change to upright.
· Set up Cheat Checker to use path finding for adjusting player positions instead of position interpolation.
· Fixed a couple of memory leaks.
· Optimized event callbacks.
· Fixed a deadlock with broadcasting event changes to other gameservers.
· Fixed a bug in which players could buy an item and lose the chips for that item under certain error conditions. Chips will now be properly refunded.
· Fixed a bug with guild vaults not responding when empty.
· Fixed a deadlock with trading when a player accepts at the same time as another player exits the game.
· Fixed a bug that could potentially cause a player to disconnect from the game shortly after logging in.

Mounts
· Added support for displaying exhaust particle effects on vehicles.
· Fixed a bug in which disabled vehicles could not be targeted, preventing players from using items on them.

Predictor
· Fixed a bug in the character predictor that led to unnecessary target and position computation for the player even when idle. Also added few other calculation optimizations.
· Optimized path finding.
· Enhanced path finding through Exit Boxes to smooth out the path in most scenarios, creating a shorter, more optimal, and more natural-looking path.

Creatures
· Increased the duration on Scorpion Poison (all ranks) to 45 seconds, and corrected the damage output of all ranks to match their tooltips.
· Fixed creatures so that any attribute not explicitly assigned a value will default to the creature's level plus 10.

Tutorial
· Added additional checks to prevent players leaving the tutorial without completing it properly.
· Prevented promotional keys from being redeemed in the tutorial.

Items
· Implemented code to prevent items from being registered as used while mounted when the item's success action restricts use of that item.
· Changed the Riot Helmet to also occupy the mouth slot. Increased its cost to 1224 chips and increased its armor values.
· Corrected the Scrap Tranquilizer Gun recipe to use an Alloy Steel Light Stock, Composite Light Long Barrel, Aluminum Automatic Action, 10 Salvaged Fasteners, and 10 Salvaged Plastic.
· Increased the stack count of the Roach Fritters recipe from 1 to 5.
· Changed the Crude Tranquilizer Gun's and Scrap Tranquilizer Gun's Trigger description and Effect.
· Changed the Scrap Tranquilizer Gun to be wielded properly as a rifle.
· Changed the attribute requirement for the Improved Preserving 3 Cookbook from 164 Cooking to 135 Cooking and reduced its cost.
· Changed the cost of the Improved Preserving 2 Cookbook to 2851 chips.
· Changed the cost of the Improved Preserving 1 Cookbook to 1904 chips.
· Changed No-Toes Cranston's Axe to be a 6th level weapon. Adjusted its cost and damage, and made it ineligible for trade.
· Corrected the Description of the Plateau Weaponry Set, Northfields Weaponry Set, and Kaibab Weaponry Set to call them Weaponry books instead of Science books.
· Rebalanced the recipe for the Hunter's Scope 1 to use Dilute Acid rather than Impure Acid. Increased the amount of Dilute Acid, Scrap Fasteners, and Weak Geologic Chemical required.
· Created a recipe for Viral Ammo, taught by Advanced Pathology 2.
· Reworked the recipe for the GA-77 Civil Def Mod.
· Corrected the requirements for one of the two recipes for Cooking Kit Schematics 2 to a Basic Cooking Kit rather than a Basic Science Kit.
· Changed the recipe of the High-Roller .50 Hand Cannon to use an Alloy Steel Breech Action rather than a Composite Breech Action.
· Corrected a typo in the description of the Soviet Steel Helmet Replica.
· Moved the Veteran's Helmet recipe from Improved Helmets 2 into Improved Helmets 1.
· Changed Vibrant Dyes knowledge and instruction book to require 1 Science rather than 3.
· Rebalanced the Gallows Club to be appropriate for a 26th level 2-handed melee weapon.
· Changed the recipe of Beef Pot Pie to use 4 Questionable Meat, 1 Edible Vegetable, 1 Pie Crust, and 1 Savory Spice.
· Corrected the Advanced Knives 2 instruction book recipe to include Pierce Armor Vol 4 among its components.
· Changed the Kingman Guard Jacket Pattern to the Kingman Guard Vest Pattern and corrected a typo in the trigger description.
· Changed the Kaibab Drifter's Duster and Kaibab Drifter's Glove to require Armor Use rather than Armorcraft.
· Corrected the holster and hand locations for the Cyanide Shiv to be as normal for a one-handed weapon.
· Increased the Medicine attribute requirement for the Med Gear 1 instruction book recipe to 45.
· Changed the recipe for the War Hammers 1 book to use Scrap Paper rather than Salvaged Paper.
· Changed the Shiny Tomato to act as a Questionable Vegetable rather than a Tainted Vegetable.
· Changed Erudite Willpower Mutation so that it is no longer flagged as a Tradeskill Item. It now attunes when worn.
· Changed the Lighter Fluid 6 injector to use the Lighter Fluid 6 injector trigger.
· Changed the recipe for 22nd Century Gladiator 1 instructions to use Scrap Paper instead of Salvaged Paper, and added 16 Salvaged Rubber and 2 more pieces of Salvaged Iron.
· Changed Payback Vol. 4 to require 126 Melee rather than 96 Melee. (35661)
· Changed the Trigger on the Hypothermia 4 injector to give the correct Knowledge.
· Changed the recipe for Hypothermia 2 to use 3 Tainted Genetic Material instead of 3 Weak Biologic Chemical.
· Changed the Quicken 9 injector to give the correct Knowledge.
· Changed the model of the Coyle .410 shotgun to a more traditional shotgun design.
· Changed the recipe of the SOG MP-45 to use the Alloy Steel Short Light Barrel, Aluminum Assault Action, Salvaged Fasteners, and Average Gears.
· Corrected component requirements of the Hypothermia 1 injector recipe to remove a duplicate.
· Changed the recipe for Advanced Frying 1 instructions to use Scrap Paper rather than Salvaged Paper.
· Changed the Trainee's Medal of Bravery, Recruit's Medal of Cadetship, Guard's Metal of Achievement, Corporal's Medal of Allegiance, and Enforcer's Medal of Constancy to require progressively higher level and faction ranking.
· Changed the Mutagenics skill required to make Alpha Injectors 2 Instructions from 45 to 9.
· Changed the Mutagenics skill required to make Alpha Injectors 3 Instructions from 75 to 24 and removed all components but Pen and 2 Scrap Paper.
· Changed the level of the Alloy Steel Stock to 45 and changed the recipe to use Scrap Alloy Steel, Salvaged Fasteners, and Salvaged Plastic.
· Corrected the recipe of the Desert Star .45 ACP to use a Plastic Handgun Grip, Salvaged Fasteners, and Average Gears.
· Increased the Cooking requirement on the Tanner's Whiskey Recipe book. Changed Tanner's Whiskey to require level 35 to use, and reduced the cost. Changed the recipe for Tanner's Whiskey (drink) to require 135 Cooking skill, to use Questionable Grain and Savory Spice, and to be made in batches of 5. Added “Recipe” to the name of the book and its trigger to differentiate it from the drink.
· Changed Styles' Surprise to restore 3 health per tick rather than 5 and reduced its cost. Added Tainted Fruit and more components of each type to the recipe.
· Changed the field and facility crafting times for Advanced Cooking Components 2.
· Changed Steamed Spider Nibblets Recipe (book) to be 15th level and require Cooking skill 45, increased its cost, and made it eligible for trade.
· Changed the recipe for Advanced Nature 1 instructions to use 1 Hawk Bola rather than 16, 18 Mild Toxins rather than 1 Fitness Vol 1, more scrap paper, and more weak botanic chemicals.
· Changed the recipes for the Falcon Bola, Eagle Bola, Hawk Bola, and Double Eagle Bola to make one item. Adjusted their component requirements and reduced their crafting time.
· Changed the recipe of Pansy Wine Cooler to use more Tainted Water and no Tainted Fruit.
« Letzte Änderung: 10. September 2009, 00:43:58 von retuar »

Skeltem

  • Administrator
  • Boardmonster
  • Beiträge: 8.845
  • Ich bin zu alt für diesen Scheiß!
    • Profil anzeigen
Re: Patchnotes 27. August
« Antwort #1 am: 27. August 2009, 19:52:57 »
Zitat
· Added item link support to chat messages. An item can now be dropped to the chat window to create a link. At this time, only one link per message is supported. 
:yay:



Hurz

  • Trident Vollmitglied
  • Boardmonster
  • Beiträge: 13.418
    • Profil anzeigen
    • WoWS Blog wirsinken.de
Re: Patchnotes 27. August
« Antwort #2 am: 27. August 2009, 19:54:43 »
Hey, die bauen das doch in der Tat ein während der Beta .. etwas, dass andere Spiele nicht in Monaten nach Release schaffen. Ich frage mich manchmal warum ... so schwer kann das doch eigentlich nicht sein.
"Shooter mit Game-Pad spielen ist wie Suppe essen ohne Löffel. Geht auch irgendwie, aber danach ist man versaut." Hurz, 2014

retuar

  • Trident Vollmitglied
  • Buchstabenmillionär
  • Beiträge: 1.109
  • s61Uv
    • Profil anzeigen
Patchnotes
« Antwort #3 am: 10. September 2009, 00:45:09 »
Die sind Fix, die Patchnotes für morgen:

http://forums.fallenearth.com/fallenearth/showthread.php?t=19101

Zitat
Fallen Earth v1.0.6

Graphics
· Fixed the shadows so they are not pixelated indoors.
· Fixed unused texture surfaces to be released rather than recycled after a certain amount of time to improve memory usage.
· Fixed a crash issue with an alpha test shadow vertex/pixel shader conflict.
· Added an optimization to scrub instancing.

Physics
· Added an optimization to the physics engine actor page in and out that helps with stutters while moving. This can also help in few random crashes in the Ageia code.
· Upgraded to the latest Ageia SDK v2.8.1, which utilizes the PhysX hardware acceleration for special effects on nVidia 8 series and above. This includes improvements to ragdolls along with other optimizations.
· Fixed the prone and crouch stances to update character height.

Resources
· Fixed a possible crash when trying to load a missing object.

PvP
· Changed the radar on the mini-map so that it shows other players based on your Perception vs. their Athletics and stance rather than always by default. Teammates will always be displayed.

UI
· Added a character build template system to the attributes screen with predefined templates and suggested attributes on the progress bars.
· Added the ability to manually alter the waypoint X and Y location from the Waypoint window.
· Prevented non-alphanumeric characters from being used in a waypoint name.
· Fixed a possible crash caused by entering the game with the merchant window open.
· Fixed a possible crash due to invalid recipe data.
· Fixed trinket items with effects so that they can be dragged to the Hotkey bar.
· Prevented typing - and = in the email window from activating hotkeys.
· Fixed an issue where using Alt + key that would type that key into the edit box instead of just activating the action.
· Fixed the mini-map so that team members always show on the radar.
· Fixed items on the Hotkey bar to show cooldown periods after being dragged and dropped.
· Fixed a stack count issue with moving items from vault to sack.
· Fixed an issue that was making multi-requirement attribute items not show their correct requirement color.
· Fixed an issue that was causing tradeskills preview max to display incorrectly when a non-related attribute was modified.
· Fixed a possible issue with deleted missions showing in the mission tracker.
· Fixed an issue where items in the weapon tab would not display correctly if you altered the back slots after the waist slots.
· Fixed the recipe window to update the tradeskill tools indicator when a new level of tool is acquired.
· Fixed a display issue to correctly show changes in skill levels while the Recipes window is open.
· Updated the Recipes window with extra space for triple-digit components.
· Fixed the action bar display for storage slot items to hide the count if it is 1.
· Fixed an issue where an empty quick bar would not save as empty and would repopulate with default menu items on restart.

Chat
· Fixed the Western European language characters to show correctly in chat.

Predictor
· Fixed an issue with large movements when you enter the game.
· Removed some debugging code.

General
· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.
· Added functionality for conversers, merchants and patrollers to head-track players or other NPCs walking nearby and turn to face players who target them.
· Fixed an issue with speech bubbles remaining after an NPC dies.
· Fixed the issue where using an action that involved a movement key, including Ctrl+Q for a screenshot, would cause a character to turn briefly.
· Fixed some new issues where a character wielding a two-handed weapon would enter a T-pose.
· Fixed the collision on some scaled-up creatures.

Combat
· Fixed an issue where the scope mode would remain enabled when you switched weapons in aiming mode.
· Fixed a crash caused by shooting some object NPCs.

Art
· Modified character creation to only allow height scaling from 95-105%.

Hurz

  • Trident Vollmitglied
  • Boardmonster
  • Beiträge: 13.418
    • Profil anzeigen
    • WoWS Blog wirsinken.de
Re: Patchnotes
« Antwort #4 am: 10. September 2009, 01:26:34 »
Zitat
· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.

Man lernt doch nie aus.
"Shooter mit Game-Pad spielen ist wie Suppe essen ohne Löffel. Geht auch irgendwie, aber danach ist man versaut." Hurz, 2014

Skeltem

  • Administrator
  • Boardmonster
  • Beiträge: 8.845
  • Ich bin zu alt für diesen Scheiß!
    • Profil anzeigen
Re: Patchnotes
« Antwort #5 am: 10. September 2009, 12:39:32 »
Umlaute!  :yay:

kulturpessimist

  • Quasselstar
  • Beiträge: 691
  • Metaviewer
    • Profil anzeigen
Re: Patchnotes
« Antwort #6 am: 10. September 2009, 13:10:45 »
Umlaute!  :yay:

Das man in Zeiten von utf-8 (16) überhaupt noch mit so etwas Probleme hat wundert mich.

Carfesch

  • Trident Vollmitglied
  • Buchstabenmillionär
  • Beiträge: 1.050
  • alive, but unworthy of attention
    • Profil anzeigen
Re: Patchnotes
« Antwort #7 am: 10. September 2009, 13:54:59 »
Umlaute!  :yay:

Das man in Zeiten von utf-8 (16) überhaupt noch mit so etwas Probleme hat wundert mich.
Gerade in Zeiten von UTF-8. Charconversion und Time/Date-Conversion sind mit die größten Fehlerquellen. Die spielen gerade dann mit rein wenn man es am wenigsten vermutet.
Ich erinnere mich nur daran dass Software von einem der weltgrößten Softwarehersteller zum Teil nur installiert werden konnte wenn die Zeitzone auf US oder manchmal auch auf der von Bangalore stand.
Und in einer Kalenderwoche, in der es eine Sommer/Winterzeitumstellung gab ging es gar nicht.  :whistle1:
Dieses Posting wurde von einem IPad verschlimmbessert.

Skeltem

  • Administrator
  • Boardmonster
  • Beiträge: 8.845
  • Ich bin zu alt für diesen Scheiß!
    • Profil anzeigen
Re: Patchnotes
« Antwort #8 am: 10. September 2009, 22:43:52 »
Zitat
· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.

Man lernt doch nie aus.

 Ich finde das nicht.

Hurz

  • Trident Vollmitglied
  • Boardmonster
  • Beiträge: 13.418
    • Profil anzeigen
    • WoWS Blog wirsinken.de
Re: Patchnotes
« Antwort #9 am: 10. September 2009, 23:18:52 »
Bei den erweiterten Einstellungen und dann ins nVidia Panel und dort bei den 3D Einstellungen ... da dann auf die speziellen Einstellungen für Programme und die .exe von FE hinzufügen und dann bei vorgerendete irgendwas (sollte auf 3 sein denke ich) auf 1 stellen.

So hab ich es zumindest gemacht ... ob es stimmt?
"Shooter mit Game-Pad spielen ist wie Suppe essen ohne Löffel. Geht auch irgendwie, aber danach ist man versaut." Hurz, 2014

Skeltem

  • Administrator
  • Boardmonster
  • Beiträge: 8.845
  • Ich bin zu alt für diesen Scheiß!
    • Profil anzeigen
Re: Patchnotes
« Antwort #10 am: 22. September 2009, 13:15:28 »
Massiver Patch incoming!

 Für alle Motoristen:

 
Zitat
Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.

tombs

  • Junior BGame Lead Design Key Manager
  • Global Moderator
  • Boardmonster
  • Beiträge: 4.918
    • Profil anzeigen
Re: Patchnotes
« Antwort #11 am: 22. September 2009, 20:34:50 »
Massiver Patch incoming!
 Für alle Motoristen:
Zitat
Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.

Deppen. Hätten lieber die Futterrate bei den Mounts deutlich anheben sollen, Tow-costs und repair/veterinary-kits gleich hinterher. Das Spiel hat nahezu null Money-Sinks, so wird das nix mit der Wirtschaft.

Yat

  • Trident Vollmitglied
  • Buchstabenmillionär
  • Beiträge: 1.459
    • Profil anzeigen
Re: Patchnotes
« Antwort #12 am: 22. September 2009, 20:59:57 »
Bisher bin ich bei +/- 0, wobei das craften natürlich auch nen immenser Moneysink ist vorallem wenn man es so wie ich betreibt.

Itchy

  • Administrator
  • Boardmonster
  • Beiträge: 5.862
    • Profil anzeigen
Re: Patchnotes
« Antwort #13 am: 22. September 2009, 21:47:12 »
Massiver Patch incoming!
 Für alle Motoristen:
Zitat
Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.

Deppen. Hätten lieber die Futterrate bei den Mounts deutlich anheben sollen, Tow-costs und repair/veterinary-kits gleich hinterher. Das Spiel hat nahezu null Money-Sinks, so wird das nix mit der Wirtschaft.

Word. Auf dem Level 15 Mount reite ich drei komplette Abende, bevor füttern angesagt ist.

tombs

  • Junior BGame Lead Design Key Manager
  • Global Moderator
  • Boardmonster
  • Beiträge: 4.918
    • Profil anzeigen
Re: Patchnotes
« Antwort #14 am: 23. September 2009, 00:07:23 »
Bisher bin ich bei +/- 0, wobei das craften natürlich auch nen immenser Moneysink ist vorallem wenn man es so wie ich betreibt.
stimmt schon, aber nimm mal nen fighter-char der evtl noch nen gildencrafter dahinter hat.
die aktuellen moneysinks halten solange bis du auf maxlevel deine skills hast und mit die forschung zu ende entwickelt hast. danach noch ein wenig, bis alle ihr max-gear haben und das wars. die einzigen sinks, die ich sehe sind booster, gifte, granaten, muni und minimale rep-kosten - da lacht man doch drüber.
meine meinung ist da zwar mangels erfahrung des "endgames" mit vorsicht zu geniessen, aber wenn die nicht weitere items/fahrzeuge wirklich zerstörbar machen, wird das mit der wirtschaft nix, weil nach ein paar monaten schlichtweg keiner mehr irgendeinen bedarf hat. hmm, gibt es städtebau oder sowas? das wäre noch ne variante, aber auch da nur, wenn die sachen auch verloren/zerstört werden können. grundsaätzlich siehe eve.

 

Benutzer Online

77 Gäste, 0 Mitglieder
Powered by EzPortal