· Added item link support to chat messages. An item can now be dropped to the chat window to create a link. At this time, only one link per message is supported.
Fallen Earth v1.0.6Graphics· Fixed the shadows so they are not pixelated indoors.· Fixed unused texture surfaces to be released rather than recycled after a certain amount of time to improve memory usage.· Fixed a crash issue with an alpha test shadow vertex/pixel shader conflict.· Added an optimization to scrub instancing.Physics· Added an optimization to the physics engine actor page in and out that helps with stutters while moving. This can also help in few random crashes in the Ageia code.· Upgraded to the latest Ageia SDK v2.8.1, which utilizes the PhysX hardware acceleration for special effects on nVidia 8 series and above. This includes improvements to ragdolls along with other optimizations.· Fixed the prone and crouch stances to update character height.Resources· Fixed a possible crash when trying to load a missing object.PvP· Changed the radar on the mini-map so that it shows other players based on your Perception vs. their Athletics and stance rather than always by default. Teammates will always be displayed.UI· Added a character build template system to the attributes screen with predefined templates and suggested attributes on the progress bars.· Added the ability to manually alter the waypoint X and Y location from the Waypoint window.· Prevented non-alphanumeric characters from being used in a waypoint name.· Fixed a possible crash caused by entering the game with the merchant window open.· Fixed a possible crash due to invalid recipe data.· Fixed trinket items with effects so that they can be dragged to the Hotkey bar.· Prevented typing - and = in the email window from activating hotkeys.· Fixed an issue where using Alt + key that would type that key into the edit box instead of just activating the action.· Fixed the mini-map so that team members always show on the radar.· Fixed items on the Hotkey bar to show cooldown periods after being dragged and dropped.· Fixed a stack count issue with moving items from vault to sack.· Fixed an issue that was making multi-requirement attribute items not show their correct requirement color.· Fixed an issue that was causing tradeskills preview max to display incorrectly when a non-related attribute was modified.· Fixed a possible issue with deleted missions showing in the mission tracker.· Fixed an issue where items in the weapon tab would not display correctly if you altered the back slots after the waist slots.· Fixed the recipe window to update the tradeskill tools indicator when a new level of tool is acquired.· Fixed a display issue to correctly show changes in skill levels while the Recipes window is open.· Updated the Recipes window with extra space for triple-digit components.· Fixed the action bar display for storage slot items to hide the count if it is 1.· Fixed an issue where an empty quick bar would not save as empty and would repopulate with default menu items on restart.Chat· Fixed the Western European language characters to show correctly in chat.Predictor· Fixed an issue with large movements when you enter the game.· Removed some debugging code.General· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.· Added functionality for conversers, merchants and patrollers to head-track players or other NPCs walking nearby and turn to face players who target them.· Fixed an issue with speech bubbles remaining after an NPC dies.· Fixed the issue where using an action that involved a movement key, including Ctrl+Q for a screenshot, would cause a character to turn briefly.· Fixed some new issues where a character wielding a two-handed weapon would enter a T-pose.· Fixed the collision on some scaled-up creatures.Combat· Fixed an issue where the scope mode would remain enabled when you switched weapons in aiming mode.· Fixed a crash caused by shooting some object NPCs.Art· Modified character creation to only allow height scaling from 95-105%.
· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.
Umlaute!
Zitat von: Skeltem am 10. September 2009, 12:39:32Umlaute! Das man in Zeiten von utf-8 (16) überhaupt noch mit so etwas Probleme hat wundert mich.
Zitat· A reminder for users with nVidia cards: the maximum pre-rendered frames in the nVidia control panel need to be set down to 1. In the nVidia control panel, the setting can be found under 3D Settings->Manage 3D Settings.Man lernt doch nie aus.
Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.
Massiver Patch incoming! Für alle Motoristen:Zitat Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.
Zitat von: Skeltem am 22. September 2009, 13:15:28Massiver Patch incoming! Für alle Motoristen:Zitat Significantly increased the fuel efficiency of all vehicles. This does not affect mounts.Deppen. Hätten lieber die Futterrate bei den Mounts deutlich anheben sollen, Tow-costs und repair/veterinary-kits gleich hinterher. Das Spiel hat nahezu null Money-Sinks, so wird das nix mit der Wirtschaft.
Bisher bin ich bei +/- 0, wobei das craften natürlich auch nen immenser Moneysink ist vorallem wenn man es so wie ich betreibt.