"The whole of Dungeon Keeper was built around playing quickly," Molyneux said, be that digging out blocks or warding off enemies. However, that sort of pace is incompatible with the prevailing approach to free-to-play right now, which is predicated on the player either waiting or paying to make progress."[It] crucifies my patience," he said. "The pace of the gameplay I find terrible."..."We're taking a huge hammer and smashing [our customers] with it. 'You will pay, or you will not enjoy!' We're treating them like children. We're beating up our consumers, and saying, 'be patient, or pay more!'"That's how crude those mechanics are. There has to be a better way. The first things we teach people in these games is how to speed up [the game] and how to spend gems. That's madness."Asking people for money is not a right. You have to justify it."
Was macht der eigentlich aktuell? Außer Klickspiele fürs Tablet unter dem Namen Godus?
Ansonsten schauen wir doch mal wie lange es braucht, bis die Meldung von "P.M. findet War of the Overworld gut" die Runde macht und die Steam-Verkäufe steigen.