We started Spacebase with an open ended-production plan, hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it. Some of its early sales numbers indicated this might be the case, but slowly things changed (...). (...)We put every dime we made from Spacebase back into Spacebase, and then we put in some more. Obviously, spending more money than we were making isn’t something we can afford to do forever.
Nett, dass Schafer das so offen ausspricht - DF-9 hat sich einfach nicht so verkauft, wie erwartet:ZitatWe started Spacebase with an open ended-production plan, hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it. Some of its early sales numbers indicated this might be the case, but slowly things changed (...). (...)We put every dime we made from Spacebase back into Spacebase, and then we put in some more. Obviously, spending more money than we were making isn’t something we can afford to do forever.http://www.rockpapershotgun.com/2014/09/22/tim-schafer-spacebase-df-9/
Zitat von: EdHunter am 23. September 2014, 17:52:31Nett, dass Schafer das so offen ausspricht - DF-9 hat sich einfach nicht so verkauft, wie erwartet:ZitatWe started Spacebase with an open ended-production plan, hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it. Some of its early sales numbers indicated this might be the case, but slowly things changed (...). (...)We put every dime we made from Spacebase back into Spacebase, and then we put in some more. Obviously, spending more money than we were making isn’t something we can afford to do forever.http://www.rockpapershotgun.com/2014/09/22/tim-schafer-spacebase-df-9/Ich find das eher beunruhigend. Dadurch sinkt das vertrauen in Early Access noch weiter.
Wir lassen euch mal zahlen um zu schauen ob sich's lohnt. Wenn nicht, dann habt ihr halt eine Alpha gekauft und euer Geld in den Wind geschossen.