Außerdem lässt mich mein Schaf nicht mehr ran
But just how hardcore is Wizardry Online? One word sums it up: permadeath. "When you die, you become a ghost and have a chance to get your body back," the rep said. "But if you should fail, you'll lose your body forever."
Aus unserer allseits beliebten Reihe "was für Lizenzen wir noch verwursten könnten" dieses mal, und oh scheiße, es wird ganz schön Hartkern:http://www.youtube.com/v/NHu6LI8q8Ho?version=3&hl=de_DE"[...] as a self-proclaimed hardcore gamer he looks back on the early days of Ultima Online and EverQuest as some of the "most interesting" of the industry. "These games were about discoveries and had a sense of tension because of their difficulties," he said. "It feels like there's something missing [with MMOs today]."[...]On top of including permadeath and player killing, Okada's team made the conscious decision not to hold players' hands as they explored dungeons. By removing the minimap and giving players no explicit directions, he aims to encourage explorers to learn to examine their surroundings and actually look at the dungeons they're traversing."http://massively.joystiq.com/2011/06/09/e3-2011-first-look-at-wizardry-online/
Leider wird das auch nix für'n Stumpf da F2P.