Hello everyone and Happy New Year's Eve!My big announcement for today is a set final launch date for the Prelude, Wednesday February 16th 2011.We realize that players are anxious to get started on their real characters and tribes so we will stick to this date.We will do the final character and world wipe at least a week earlier and Guides will be available to help the current in game tribes to secure and start building at their already established locations.From now until the launch date we will be focused on improving and refining systems already in game: Construction, Crafting, Tribes and Combat and introducing the Quest system. The World Update and Terrain Baking features will be tested on the public server starting this coming week.In addition I will review our growing suggestion list to see what minor adjustments can be made to the interface or other features based on your desires and recommendations.Animal taming will be the final feature we try get in game before the official launch date. If it's not ready by then it will be introduced shortly after.I've revised the Feature list slightly based on changes that have been made over the past year in the design of the game and to remove a few things that will be featured later as the game evolves.Features that have been revised:- Dyeing has been replaced by colored found materials for now.- Discarded objects build lists to respawn scrap piles rather than save the actual discarded items.- Quartermaster and tribe roles have been replaced by a custom rank system.- Auctions replaced by a direct trade totem feature.- The quest system will be simplified with additional quest types added later.- Individual storage will be used in place of a bank account totem.Features that have been improved or added:- Custom rank system.- Town information panel.- Towns as starting locations (if so desired).- Construction system consisting of parts.- Bonuses for wearing tribal colors.- Creation of single player tribes.Features that have been removed:- Law, Chaos and Karma. We tested tracking these but the system didn't work out well enough to have the desired effect. This will be revisited later. Good, Evil and Luck are being tracked and remain in game.- Combat special moves. These will be introduced when we revise the system. Adrenaline may be incorporated for special moves and boosts of power in combat. Our plan is to examine Mount and Blade and other combat oriented games and redesign the system. This will happen during the Prelude.- Mailboxes. These will be added later.Features that might be in for launch or shortly after:- Animal taming and riding.- Comfort effects of armor and building / fire use.- Message boards and honor lists.It's been a tough year for us with a huge letdown by our original programmers. It's taken a big effort from myself and the new programmers to finally stabilize the server, the launcher and the client enough to where we can focus on wrapping up the current features and creating the game you are all looking for.I look forward to 2011 and hope you'll all enjoy Xsyon as it improves and evolves!
basalen Iteration
Spiele tricksen eben, damit man Spaß an der Arbeit hat.Keinen Spaß an der Arbeit kann man im RL genug haben, dafür ist RL aber auch sehr realistisch.
Zitat von: Skeltem am 07. Februar 2011, 16:21:22basalen IterationBoah!
Wenn es noch einen drittren Vorbesteller gäbe ( Thooooolld? )
Dann trete ich dem "Pandemic Tribe" bei. Ratet!