The aim is to give you between 5 to 10 hours of play, with the potential of spending even more time should you wish. During this time you always have the chance of communicating with other players, and you will also get limited multiplayer opportunities as you move through the levels.
When dozens of guilds each want to create a player city, there needs to be systems in place to prevent overcrowding and a system to ensure everyone gets space to build on. That's why we're using instancing for these areas. One copy of the area can, for instance, hold a certain amount of player cities, and once that number is reached the server creates another instance of that area which players can settle in. Be aware, however, that everyone can visit every player city if they want to. Using instancing technology is the only way to ensure all guilds get the opportunity to build cities in the PvE regions.
EVE ich komme!
Warum wird das instanziert? Nein, nein, es steht ja schon da warum, aber WARUM! Die sind doch doof! Mein Interesse für AOC ist gerade um 50% gesunken.Also wird es auch keinen PvP Kampf um Territorium geben, weil wir haben ja soviel Bauplatz wie wir wollen. Warum dann PvP, wenn man eh keinen Vorteil davon hat. Sich gegenseitig die Sandburg kaputtzuhaun ist doch sinnlos.EVE ich komme!