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Autor Thema: Patch 2.0  (Gelesen 6885 mal)

Hurz

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Re: Patch 2.0
« Antwort #15 am: 17. November 2006, 01:22:48 »
"Shooter mit Game-Pad spielen ist wie Suppe essen ohne Löffel. Geht auch irgendwie, aber danach ist man versaut." Hurz, 2014

Übelwind

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Re: Patch 2.0
« Antwort #16 am: 17. November 2006, 12:28:19 »
So richtig gut geklaut haben die bei 4players aber nicht:

-The Debuff limit has been increased to 40, however there is only enough room for 16 of the debuffs to be shown on the UI.
-Environmental sounds play in the background on the Character Creation screen.
-Druids Moonkin and Leader of the Pack talents have been increased to give a 5% crit chance.
-Some newly created characters start out with their racials on their action bar. *IE Nightelves start with shadowmeld, humans don't start with perception on their bar*
-Moonfire now has a moon in the animation!
-Track Humanoids for druid is now automatically casted upon entering catform. You can still turn it off by right clicking the minimap button.
-New loading screens.
-Inspect now closes if the character you are inspecting moves out of range.
-New sounds in Alterac Valley occur when various battleground objectives are completed.
-Escape artist is now an instant cast.
-Blood Fury also increases spell damage depending on your class. Increases Ranged and Mele damage for Hunters.
-The Troll Priest racial Shadowguard now has a different graphic for the floaty orbs.
-The Looking For Group Channel has been removed.
-All Shaman enchants have updated graphics.
-Hunters can now tame serpents
-Increased reputation points for killing mobs and completing quests.
-Same faction players in stealth are seeable by any other player of that faction. *unconfirmed, possibly just with shadowmeld?*
-Phase Shift has a new sound effect.
-Added a new Sound Levels option under sound options.
-Omen of Clarity is now a 20 minute buff.
-Detect Lesser Invisibility & Detect Greater Invisibility both removed. Detect Invisibility remains in game.
-Spellstone animation is now a green glow around your hands when activated.
-Invisibility now causes the world to become wavy and the sky white, this includes Invisibility Potions and Cloaking Devices.
-Mages portal casting animation changed.
-When right clicking your portrait there is a Dungeon Difficulty setting. *Has no effect on non-expansion instances*
-There is now a black swirly animation when a spell is resisted.
-The Quest log has been expanded to hold 25 quests.
-The Outlands Map is now available on the map screen.
-The Darnassus Alterac Valley Battlemaster has finally decided to join the other Battlemasters on the left side of the warrior's terrace.
-All the starting area guards have had their levels increased to 65.
-There is now a door for The Undercity Courtyard.
-In order to make room for the new Looking for Group Interface button, the World Map button was moved to the top left of your minimap.
-There is a Silvermoon City teleporter NPC in the Undercity courtyard.
-Hunter's pets have been normalized to a 2.0 speed. Meaning around a 2.0 attack speed, 2.5 and 1.5 attack speeds are still game.
-There is a new ship by Auberdine that takes you to Azuremyst Isle. Players without the expansion are teleported to the nearest graveyard after a certain point.
-The depth at which you have to be in water to dismount has been significantly raised.
-Reputation gained from quests appears in your general chat window instead of just in the combat log.
-Paladin Blessings and Seals have new animations!
-The Netherwind Mantle has a new model, crystallized Banana Sundaes? *don't worry mages, confirmed bug ^^*
-Many profession that used to require a recepie, plan, ect, to learn are now trainable by the corresponding profession trainer.
-Spells automatically update on your action bar when new ranks are purchased.
-Weapon and Spell effects now persist through zoning and logging out again! Hoorah!
-The graphic on Hunter's Mark has changed.
-A new sound plays when you are dazed.
-Idol of Ferocity changed to include Mangle(Cat).
-Gouge and Backstab have new sounds.
-Arcane Shot benefits from ranged attack power.
-Four new bank slots! And an extra bag slot that costs 25g to purchase.
-The graphic on Corruption has changed.
-New quests have been added throught the zones. Including various Draenei and Blood elf camps.
-Many new items have been added to various venders, including Jewelcrafting Plans.
-New Sound effect on Concussion Shot.
-The maximum instanced PvP you can be in queue for at one time is 3. *bug?*
-Many class specific spell books that previously dropped in dungeons are now trainable at level 60. Others are trainable at 62.
-Players can change their title from a drop down menu to show their highest pvp rank next to their name.
-Bag slot price now caps at 25g.


Das sind die von den spielern zusammengetragenen undokumentierten änderungen. Quelle
.....am Ende bin ich nur ich selbst.

Shadow

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Re: Patch 2.0
« Antwort #17 am: 18. November 2006, 13:09:18 »
-Mages portal casting animation changed.

hah, da haben sich wohl einige beschwert weil das Karazhan Portal von Atiesh nahezu exakt so aussieht wie das Portal zu Ironforge/Undercity  ;D

EdHunter

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Re: Patch 2.0
« Antwort #18 am: 29. November 2006, 23:21:40 »
Der Patch kommt ja nun nächste Woche.
Kann man den jetzt schon irgendwo komplett downloaden?

Hab hier z.B. das hier gefunden, aber bin etwas unsicher, ob das jetzt schon wirklich der komplette Patch ist oder nur für die Testrealms. Normalerweise waren die Patches ja immer erst kurz vor Release downloadbar.
.:: tehK.de :: #easilyamused ::.

perry2

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Re: Patch 2.0
« Antwort #19 am: 01. Dezember 2006, 11:01:38 »
das sollte schon der komplette patch sein ...
auf grund der groesse wurde ja schon ein haeppchen von ueber 600mb ,vom downloader heruntergeladen.
man stelle sich vor ,jemand ohne breitbandanschluss wolle sich das am patchday ziehen ...

perry2  ;)
PS: vielleicht kommt nochmal am mittwoch ne kleine datei dazu ...

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