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Autor Thema: lol @ Destiny  (Gelesen 7049 mal)

Baumstumpf

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lol @ Destiny
« am: 12. Januar 2015, 16:04:01 »
http://gamasutra.com/blogs/AndreasAhlborn/20150109/233837/Anything_goes_How_Destiny_just_went_FreetoCheat.php

Zitat
The Story so far.

Bungie's Shared-World Shooter went live on the 9th of September last year.

It was a commercial success and a critical failure. Nothing exciting really.

The only thing almost all critics agreed upon was the concept of the endgame content, the so called Raid. It was a completely fresh experience in the beginning and some critics went even so far to claim that –while Destiny was a disappointment as a whole, the Raid alone was worce the price tag if you had enough friends on your list to organize it.

3 Months later the second Raid was released among the contents of the –again critically bashed- DLC "The Dark below". And Again, all people kept talking about was: how good this Raid was.

Then during the first week Players discovered all kind of ways to "cheese" the Raid, to he point that you could practically join a Raidgroup and go AFC and nevertheless get all the Raidloot. These cheeses were nothing new, the first Raid had them also to some degree, and they were fixed, but this time one of the "Cheeses" crossed the Line, where using the "Cheese" violated the Terms-of-Service of both XboxLive and PSN. To apply that cheat correctly the Host of the Fireteam had either to pull the network cable or quit the game, then rejoin the party to reap the Loot.

What then happened couldn`t be foreseen. While most Cheaters in a game are a minority, the "Crota-Cheat" that let you completely circumvent the game mechanics and reap the most valuable Loot this game has at the moment, exploded in popularity.

During the first week 700 Players beat Crota, that are 120 Teams of dedicated Players.

During the second there were 160,000, now in week 3 there are over 1,000,000.

Cheaters practically took over the whole game, they even talk openly on the forum about how often they cheated (pulled the cable), they belittle the developer and some even go so far to demand payment from Bungie, because the Developer seems incompetent to beta-test his highlevel content.

During all this humiliation Bungie kept it quiet, a minority of Players, which knew Bungie from Halo-days, where they banned thousands of people for credit- and XP-exploits were confident that Bungie just gathered data and would in some way punish Players that clearly went too far. The Majority of Cheaters were confident in the anonymity of the masses: Bungie could not afford to "piss off" estimated 90% of its Hardcore-Cheater-community.

They were right: Bungie shrugged the humiliation off with a snarky comment ("I’ll bet you noticed, even though you’ve been busily swinging that sword into poor Crota’s big shiny green mug between dainty bites of soft, warm cheese.") promised/announced to fix the cheatability and went to business as usual. ( http://www.bungie.net/7_Bungie-Weekly-Update---01082015/en/News/News?aid=12483 )

What happened here? Bungie just signed a carte blanche to all exploits, cheats that will most certainly pop up now on a regular basis. By not reacting at all they removed the incentive for Players to play fair. They did the exact opposite from Trion World.

Anything goes now. Destiny became a big, fat Loot-Piñata you are allowed to beat blindfolded from now on.  They trivialized their endgame content, made their rulesets bendable to the breaking point and practically signed off.

With a 10 year-Plan ahead of them and a 500 Million $ Investment.

Here is our cookie-jar: Feel free to grab it all with the least effort possible. Loot smarter not harder!

Good Luck, surviving that Butterfly-Effect!

 :bruhaha:


ich glaub in deren situation würde ich anfangen das cheaten ins spiel zu integrieren. quasi mit dem task "finde den versteckten exploit". in etwa so wie früher bei metal gear solid, wo man den einen endgegner nur besiegen konnte, indem man den controller von port 1 in port 2 umsteckte, weil der gegner die konsole "gehackt" hatte^^

Sky

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Re: lol @ Destiny
« Antwort #1 am: 12. Januar 2015, 16:15:13 »
Das war ernsthaft so?   :mrgreen:
"Yes I did. Absolutely. He was gonna hurt our dog."

Baumstumpf

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Re: lol @ Destiny
« Antwort #2 am: 12. Januar 2015, 16:38:00 »
jup :)

edit:
oh, nicht mehr ganz korrekt in erinnerung gehabt. ist ja auch schon etwas her^^. er hatte es nicht "gehackt", sondern "die gedanken des spielers gelesen", bis man den port wechselte.

Zitat
Mantis

Metal Gear Solid did a lot to break the fourth wall so that the player feels more immersed into the warped story-line.

This is seen all over the place throughout the game, especially in the Psycho Mantis boss fight. The Mantis fight really is a memorable experience as the designers used the PlayStation hardware in truly innovative ways to freak out gamers. During the beginning of the fight, Mantis will read your Memory Card for certain Konami games like Castlevania: Symphony of the Night, and comment on them. He will also comment on your saving habits if you don't save much. Sony had just released the Dual Shock controller and Metal Gear Solid used it in full force, most memorably when Mantis tells you to, "Put your controller on the floor. Put it down as flat as you can." Then the controller would vibrate and wiggle around on the floor for a little bit. The fight is filled with a bunch of other little psych-outs, no pun intended, like pretending to change the channel on your TV to HIDEO 1, and making it impossible to aim at Mantis unless you switch your controller to "Port 2" so he can't read your mind.

grave_digga

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Re: lol @ Destiny
« Antwort #3 am: 12. Januar 2015, 20:47:18 »
...in etwa so wie früher bei metal gear solid, wo man den einen endgegner nur besiegen konnte, indem man den controller von port 1 in port 2 umsteckte, weil der gegner die konsole "gehackt" hatte^^

Das war ernsthaft so?   :mrgreen:

Das war Teil des Spiels und kein Exploit oder Cheat. Das war explizit so gewollt.

Sky

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Re: lol @ Destiny
« Antwort #4 am: 12. Januar 2015, 20:50:54 »
...in etwa so wie früher bei metal gear solid, wo man den einen endgegner nur besiegen konnte, indem man den controller von port 1 in port 2 umsteckte, weil der gegner die konsole "gehackt" hatte^^

Das war ernsthaft so?   :mrgreen:

Das war Teil des Spiels und kein Exploit oder Cheat. Das war explizit so gewollt.

Ziemlich cool!
"Yes I did. Absolutely. He was gonna hurt our dog."

grave_digga

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Re: lol @ Destiny
« Antwort #5 am: 12. Januar 2015, 23:03:41 »
Ja, das fand ich auch. Zudem hat es noch Speicherstände von anderen Games die mit auf der Speicherkarte waren analysiert und das mit einbezogen.

Baumstumpf

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Re: lol @ Destiny
« Antwort #6 am: 13. Januar 2015, 02:02:38 »
ich hatte auch nicht geschrieben, das es ein cheat oder exploit gewesen ist. es ging mir darum ein beispiel zu nennen, wie man spiel- oder spielmechanik externe interaktionen gestalten könnte. das "kabel heraus zu ziehen" scheint ja bei destiny schon zum normalen spielverlauf zu gehören. warum das ganze dann nicht gleich einen schritt weiter gehen und exploitmethoden auf unterhaltsame und zugänglichere weise integrieren? ;-)

 

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