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Autor Thema: Patchnotes  (Gelesen 19547 mal)

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Re: Patchnotes
« Antwort #45 am: 23. Oktober 2009, 03:44:47 »
Die haben den Wachen der Factionstädte in s3 den Status BOSS gegeben.. war anscheinden nicht vorgesehen das man dort so gut faction grinden kann. (und auch noch die bank in der stadt nutzen kann, ob das noch geht weiss ich aber nicht, da komm ich bei den wachen nun nicht mehr so leicht ihn*g*)

Carfesch

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Re: Patchnotes
« Antwort #46 am: 14. Dezember 2009, 18:01:24 »
Demnächst kommt der Patch 1.2 und dieser bringt neben "Bunkerbars" (mit Blackjack und Nutten einarmigen Banditen) die Möglichkeit eigene Lager in der Wildnis aufzuschlagen. Finden sich genug Spieler die an einem Lager bauen, verbessert das die Möglichkeiten des Lager (Buffs, Händler, Briefkasten usw.).

Eine Vorschau auf die entsprechenden Patchnotes:

Zitat von: Fallen Earth Forum

 Version 1.2 SOCIAL PATCH

Camps and Construction
For decades, the survivors of the Fall hid in the refuse and rubble of the world that was destroyed. Lurking beneath shelters of aluminum siding and scavenged timber, or under the bare trusses of decrepit homes and hovels, the Province inhabitants rarely leave the safety of their communities. Though many enterprising individuals have attempted to research methods of building new fortifications and settlements (whether of a permanent or temporary nature), few have met with any significant success before now.

A collection of innovators have begun visiting existing towns in the Province to share their knowledge, for a price. Though the information they sell is sketchy and makeshift at first, the foundations of their teachings pave the way for greater creations to be researched. Construction trainers have appeared in the towns of Embry Crossroads, Oilville, Sunshine Corners, New Flagstaff, Pass Chris, Dieseltown and Trader's Flat to begin spreading the word and teaching clones how to begin crafting the first bounties of the Construction tradeskill—player-made camps!

Bars and Gambling
In the later days of the GlobalTech enterprise, a number of underground bunkers were built throughout the Province to provide protection for their moderately valuable employees and equipment.  Unfortunately, this plan was too little too late and the bunkers went empty and unused for decades until an enterprising group of Bankers and Travelers discovered the access codes.  Now, they’re being the reopened all over the Province to provide a place for weary survivors to rest and, in those towns where the Travelers have sway, wager a few chips on friendly games of chance and skill.

First Night
Since the Fall, computer glitches and leap years have created controversy over the actual date of the New Year. For decades now, people in all areas of the Grand Canyon Province have used different dates, leading to much confusion. Now, the Archivist Coalition, with the help of LifeNet, has finally determined the actual date of the New Year. In the process of their research, the Coalition has also uncovered a great deal of information about various holidays that had been celebrated in the past. In honor of the establishment of the true date, the Coalition is sponsoring “First Night” a festival that combines many of the holidays past.

General
· Added Taverns for gambling with new levels, art, and sound.
· Added Slot Machines to the game
· Added Blackjack Machines to the game
· Added support for rejection messages from questors whose missions have Attribute requirements.
· Increased the anti-griefing debuff.
· Prevented players from receiving Death Toll for killing members of their own teams.

Combat
· Attached a temporary immunity effect to the end of any stun or knockdown initiated by a player. This effect prevents further stuns or knockdowns from affecting the victim for eight seconds, and affects both creatures and players. The duration may be updated in future patches.

Conflict Towns
· Removed faction limits from conflict town missions and put level limits on repeatable missions.

Creatures
· Changed the name of the Franklin's Rider's Horse to the Franklin's Rider Horse.
· Modified Punchy McGee, Hammer Aaron, and Kenyon Holger in the Devil's Own Fortress for appropriate boss balance.
· Removed the "WOR2_" sorting text from multiple boss effects.

Events
· Added First Night mission givers and merchants in barter and central towns.
· Added new items for First Night, including gift boxes and holiday food.
· Added music to the First Night questor camps.

Items
· Changed the recipe for Choice Salted Meat to use 2 Savory Spice instead of 5 and 2 Edible Meat instead of 2 Crunchy Honeycomb.
· Reworked the description of the Electric Motorcycle Key so that the necessary text fits within the character limit.
· Reworked the description of the Wasteland Rider Key to fix spacing issues.
· Tweaked the descriptions of the Survivalist Buggy Key, the Skirmish Buggy Key, the Interceptor Speedster Key, the Interceptor Security Model Key, the Interceptor Special Edition Key, the Interceptor Hybrid Key, all Bridles, and the Fallen Earth ATV Key.
· Added a recipe for Coarse Sugar to Cooking Components 2, and a recipe for Sugar to Cooking Components 3.
· Placed the recipes for Stable Mutations Text, Impure Gamma Restorer, and Impure Gamma Converter recipes under the Gamma Manipulation 2 knowledge.
· Changed the description for Advanced Control Systems 1 Schematics to indicate the correct knowledge.
· Changed the descriptions for Improved Tires 1, Improved Tires 2, Improved Tires 3, Advanced Tires 1, Advanced Tires 2, and Advanced Tires 3.
· Changed the stacking for the Neural Stabilizer recipe from 10 to 1, as the item is permanent rather than consumable.
· Reworked the Fried Prairie Chicken recipe, changing its stacking to 5 and adding one more Tainted Prairie Chicken Leg and one Flat Beer to its component list.
· Increased the cost of Questionable Venison from 25 chips to 70 chips.
· Fixed Impure Pheromone so that its buff applies to the user, not to the target.
· Fixed Crude, Impure and Average Adrenal Doses so that they are self-only.
· Changed the Embry Canned Stew to boost saving throw values and Health regeneration instead of Endurance. Increased the total buff duration to 1 hour.
· Changed the stacking on the Vial of Human League Blood to 20.
· Removed the Mission Item tag from the Hydra Weed Leaf trash drop and increased its stacking to 100.
· Reduced the Telepathy requirement on the Convergence weapon to 100.
· Changed the requirement on the Focus weapon from Telekinesis to Telepathy, and reduced the requirement to 45.
· Allowed the Union Badge and Union ID mission items to also count as scrap plastic and have a small sell value.
· Allowed the Human League Weapon mission item to also count as scrap steel and have a small sell value.
· Allowed the Strange Seed Pod mission item to also count as weak botanic chemical and have a small sell value.
· Allowed the Creeper Mucus item to also count as weak biologic chemical and have a small sell value.
· Allowed the Concentrator Parts mission drop item to count as Scrap Fasteners.
· Removed the mission item “Blade Dancer Plans” from treasure tables.
· Changed Slaughter Gear, Marauder Gear, Warlord Gear, and Phoenix Gear to no longer occupy the left or right shin.
· Added the Construction tradeskill, which allows players to build temporary camps. Trainers for Construction can be found in most barter and central towns.
· Standardized the mission items “Organs for Dr. Cremaster” by removing a unused trigger, allowing them to be sold, allowing them to stack in a standard size, and removing them from mobs spawned for other missions.

Mutations
· Reworked the damage portion of Cannibalize (all ranks) to properly register like normal damage.
· Corrected the tooltip for Sonic Lance 6 so that it no longer shows information from Sonic Lance 7.
· Corrected the tooltip for Equalizer 3 so that it no longer shows information from Equalizer 2.
· Corrected Patient Zero (all ranks) to properly display under Patho-Transmission in the Action window.
· Fixed Molotov Mutation (all ranks) so that it shows under Thermal Control and not General mutations.
· Changed Molotov Mutation (all ranks) to work in reverse; the DOT applies, ticking to its duration, and then exploding for high fire damage. The DOT damage has been increased slightly and the explosion reduced.
· Removed the shared cooldown from Molotov Mutation and Sonic Lance.
· Decreased the initial damage on Sonic Lance (all ranks) and added a supplementary armor debuff effect to allow follow-up melee or ranged combat attacks to deal increased damage.
· Increased the use time on Benevolence (all ranks) to 2 seconds.
· Reduced the reuse time on Regenerative Fever (all ranks) to 1 minute.
· Increased the damage of Hypothermia (all ranks).
· Decreased the damage of Rending Vibration (all ranks). This was done as a fix from when the mutation inflicted crushing damage instead of sonic damage.
· Fixed an issue that was making Psionic Shock (all ranks) irresistible.

Nodes
· Increased the spawn time of treasure nodes.
· Reduced the number of items generated by Mutagenics treasure notes.

Skills
· Changed the tooltips on One Shot, One Kill (all ranks) to clarify its armor-piercing ability.
· Fixed Encouragement (all ranks) so that it counts as a skill and not a mutation.
· Added Stamina regeneration to Offensive Coordination (all ranks) and increased the effect of its offensive buffs.
· Added Health regeneration to Defensive Coordination (all ranks) and increased the effect of its defensive buffs.
· Added the skill Combat Endurance to Group Tactics. This skill increases the target's maximum Stamina for a time. It is available from Group Tactics trainers of the appropriate levels.
· Increased the damage of Lingering Wound (all ranks).
· Updated tooltips on all aura-type Group Tactics abilities to clarify their effects when recipients move out of range.

Sector One
·      CoG Storyline
o  Restructured the mission series “Wanted Dead” to make it show a waypoint for each target.
·      Dish Field
o  Removed a previously required item from the mission “We Are Not Alone.”
·      Embry Crossroads
o  Changed the waypoint for the mission “Right to bear Arms” to lead players to a trainer who can teach them what the mission requires.
o  Removed a duplicate title from the merchant Eli Porter.
·      Highway Bridge
o  Replaced the target object for the mission “Water Under the Bridge” with a non-animated model to guarantee that it works correctly.
·      Hotel Nevada
o  Deactivated the local LifeNet pod, as it is deep within hostile territory with no nearby garage.
·      Midway
o  Prevented the NPC Mish Browning from giving out the wrong portion of a mission chain.
o  Changed the story text of the mission “Regulatory Commission” to clarify the goal.
o  Added additional dialogue to the mission “Beginning of the End” and the series “Rightful Masters” to prevent the same dialogue from appearing twice in a row.
o  Added additional Scrap Copper mining nodes around Midway.
o  Broke up the greeting text of mission “The Price of freedom” and hid the waypoint.
o  Added training books necessary for the missions “Pharmacy After the Fall” and “Basic Defense Maneuvers” as rewards for previous missions in their series.
o  Fixed a sign reading “Bunker House” that was clipping into a building.
o  Chained the mission “First Aid or Torture?” to its follow-up step as dialogue suggests.
o  Changed the goals for the mission “Every Bit Helps” so that the player now uses the mission item on all three targets, as the dialogue suggests.
o  Chained two missions in the series “Altered States” together to require fewer trips to the same enemy camp.
o  Changed the mission “Regulatory Commission” so that it both creates mission items that the player may have lost and cleans them up when the player no longer needs them.
·      Mumford
o  Changed “Storm” to a non-living object.
·      Needle Eye
o  Prevented a mob that spawns as a part of the mission “Grain Drain” from also counting towards other missions.
o  Removed a harvest node for an obsolete mission item.
·      New Toro
o  Changed the Code Piece item received from the questor for the mission “Entering the Codes” so that it cannot be sold. Allowed the Code Piece that drops from mobs to be sold for a small amount instead.
·      North Burb
o  Made the mission item “Bag of Mutated Chicken Meat” destructible.
o  Fixed the mission “Reaching” so that the target spawns correctly for all paths.
·      Odenville
o  Fixed the NPC Nancy Spencer so that she uses her hammer
·      Oilville
o  Changed the creatures that will count for mission “Clearing the Way.”
o  Added XP rewards to the new ATV missions.
·      Pass Chris
o  Flagged the second steps of the mission series “Last Chance Power Drive,” “Burning Up,” and “In the Skeleton Frames” as repeatable.
o  Fixed the mission “Light at the End” so that it cleans up the mission items on completion.
o  Prevented the Night Wolf Mauler from attacking other Night Wolves.
·      South Burb
o  Edited the text of the mission “Live and Let Dye” to remove a reference to a merchant who no longer sells the required Knowledge book.
·      Terance
o  Removed an obsolete mission item drop from the Black Hood Thug.
o  Edited the text of step two of the mission series “A Complex Plan” to clarify the goal.
·      Trumbull
o  Added new goal text for step ten of the mission series “Pandora's Box.”
·      Watchtower
o  Changed the NPC Dr Corman so that he is always in the world with a respawn time of two minutes.

Sector Two
·      All-Mind Storyline
o  Edited several strings in the mission series “Between the Lines” for punctuation and clarity.
·      Blaine
o  Moved some hostile cockroaches that were too close to the LifeNet pod.
o  Added “Traveler” to the name of the Confidence Man NPCs to make it clear that killing them will result in Traveler faction loss.
o  Deleted a porkupine generator that was overlapping a wall.
o  Changed the NPC Teri Bumpas so that she chases players who have aggro.
·      Devon Township
o  Removed the “Messer-ed Up” mission series from the questor Domino Rodriguez.
o  Prevented one of the ambushers from the mission “Weeding out the Opposition” from potentially counting toward one of the kills for “Pests from Hell.”
·      Fracture
o  Changed the level requirements for the mission series “Some Assistance Required” to remain consistent throughout.
o  Prevented Hazi from giving out a wrong step of the mission series “Breaking the Law.”
o  Added a warning to the story text of the mission “Breaking the Lawmen” that the mission sends players into a PvP area.
·      Hollister Point
o  Adjusted the target level for all missions to 30.
o  Updated all faction versions of the "Devil's Whispers" mission to give 750 chips.
o  Updated the missions "Underground Research" and "Lost in the Ruins" to reward 475 chips.
o  Updated the missions below to reward 225 chips and 500 XP.
§ ”Our Turf"
§ "Tech Wreck"
§ "Blast Off"
§ "And the Rest Will Follow"
§ "An Axe to Grind"
§ "A Little Lesson"
o  Reduced the chip reward for the repeatable versions of the missions below to 50.
§ "Plague of Devils"
§ "Hunting Devils"
§ "Fire and Brimstone"
§ "The Devil's in the Details"
§ "Devil By the Horns"
§ "Bearers of Darkness"
§ "Feed the Worms"
§ "Careful Cultivation"
§ "A Better Crop"
§ "Digging at the Roots"
§ "A Soldier's Duties"
§ "Bringing Light to the Darkness"
o  Increased the required amount of Salvaged Iron for the missions "Metal!" and "More Metal!”
o  Decreased the required amount of Salvaged Wood and Frayed Cotton for the missions "Installing New Stalls" and "Installing More Stalls."
o  Fixed the Lightbearer and Enforcer versions of the mission "Devil's Whispers" so that it will not cause players to get stuck if they abort it and retake it.
o  Put a shirt on a Vista guard who was missing one.
·      Kristo’s Rest
o  Fixed the mission "Security Step Up" so that it completes properly.
·      New Flagstaff
o  Altered the goal text for the mission “Line of Credit.”
o  Fixed the NPC Lila Stavros so that she chases players who have aggro.
o  Restructured the mission series “Biological Curiosities” so that the step requiring a Medicine skill of 60 comes later in the chain.
o  Changed step six of the mission series “Provident Elixir” to clean up the mission items.
o  Added the Boss tag to the mob McGark.
·      Picus Ridge
o  Changed step four of the mission series “Bad Signal” to generate mission items from earlier steps that players may have lost or deleted.
o  Added a custom goal string to step two of the mission series “Asset Recruitment.”
·      Pumphouse Road
o  Allowed the object target for mission “Commence Primary Ignition” to be activated at a much greater distance.
·      Sunshine Corners
o  Edited the text of the mission “Visiting Vistas” to give the correct location for the target NPC.

Sector Three
·      Bankers Hole
o  Changed the mission chains “Who Do you trust” and “Ceasing the Storm” so that players who drop them are able to pick them up again from NPCs.
·      Brigg's Point
o  Pulled El Cadejo deeper into his lair to prevent an invisible bump on the floor above him.
·      Chemtown
o  Changed the story string of mission “Tech-nically” to no longer specify the item goals.
·      Dieseltown
o  Fixed a typo in the description of the target item for step one of the mission series “Promise of the Future.”
o  Adjusted the items and quantities needed for missions in the series “Best Location to Scavenge.”
·      Earthbound Bunker
o  Added the correct ammunition to go along with the gun reward for the mission “Back Into Danger.”
o  Removed redundant Boss tags from Redstone mobs.
o  Increased the range at which players can use the mission item for “Synthesized Sanity” and still have it count toward the mission goal.
·      Encounter Areas
o  Changed the target item for the mission “Not Feeling Well” to Impure Geologic Chemical.
·      Fracture
o  Edited the story and goal text of the mission “No Imminent Danger” for punctuation and clarity.
o  Added punctuation to the greeting conversation of the mission “Tetanus Builds Character.”
·      Gaia
o  Increased the respawn times for local Survivalists.
·      Papermill
o  Balanced the AP rewards for faction gated missions in town.
·      Raven’s Roost
o  Fixed the mission "Not Quite Government Issue" so that it completes properly.
·      Repository
o  Edited the text of the mission “Thick is the Hide” to refer to Torn Furs.
·      St. Sebastian’s
o  Edited the text of the mission series “Enhancing Potential” to use the correct pronoun for the speaker.
o  Replaced the item given by the mission “irradiated Rangers” with a mission-only item.
·      Trader's Flat
o  Adjusted the positions of the Trigger-Happy sentries to provide an absolute safe path for players to take to the mission objective of “Outside the Box.”
·      Warhall
o  Expanded a cave used for the missions “Breaking Camp” and “Merciless Politics” and separated the two mission targets within the expanded cave.
o  Edited the story string of the mission “Redhand's Faithful” for clarity.
·      Waste Farm
o  Updated all missions in town with a target level of 35.
o  Changed the quantity of the target item needed to 15 on the missions “Testing Your Metal, A Balanced Diet,” “Keeping Warm,” and “Vista Tech 1.”
o  Adjusted the number of kill targets needed to 10 for the missions “Stupid Tech Tricks” and “Only You can Prevent…2.”
·      White Crow Storyline
o  Changed the phrase Ja Voznik to Ja Vosstal to make it read correctly in Russian.
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Carfesch

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Re: Patchnotes
« Antwort #47 am: 14. Dezember 2009, 18:02:53 »
Zitat von: Patchnotes Patch 1.2 zweiter Teil
Art
· Added new camp objects.
· Added a non-gambling Tavern level.
· Polished assets for improved look and performance:
o  Merry-go-round and swingset.
o  Tool chest
o  Jackhammer
o  Helipad
o  Reptile Farm
o  Sunshine Corners banner
o  Helipads and landing strip
·  Raised several buried objects around Blaine.
·  Fixed a building model to make it sit properly on the ground.
·  Fixed collision on a roof to keep objects from floating above the surface.
·  Removed the shiny gloss from a pile of bones.
·  Moved the door on the Tannerfield well level back so that it instances properly before the player enters.
·  Fixed some problems with the exterior of the Haven clinic.
·  Adjusted collision on the floor grate of the sewer level.
·  Adjusted pathing in Junk Fortress.
·  Adjusted pathing in the Coppermine cave level and closed off a short tunnel that was causing problems. Prevented players from climbing the cave wall.
·  Fixed a bug that prevented female characters from moving over moss on a floor without jumping.
·  Adjusted pathing in the Bramby Mine and fenced off a problematic area.
·  Updated pathing in the Waffle Warehouse.
·  Removed a large rock from the entrance to the Trader’s Flat LifeNet pod.

Animation
· Updated the male base pose by fixing the upper body and neck.

Sound
· Added suspension sounds to vehicles.
· Added more dynamic pitch shifting to vehicles.
· Added sound effects for the following.
o  Setting up a camp
o  Using an injector
o  Eating and drinking
o  Getting in or out of a car or buggy
o  Mounted weapons
· Fixed a bug with improper material sounds for numerous objects.
· Improved performance of ambient sounds using caching and file conversion.
· Improved sound Occlusion.
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Carfesch

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Re: Patchnotes
« Antwort #48 am: 12. Januar 2010, 10:36:17 »
Damit dieses Sub-Forum noch etwas Berechtigung hat, poste ich mal die letzten Patchnotes. Wie man erkennen kann verlässt das Spiel Stück für Stück die Alpha, bald sind tatsächlich alle Dummygrafiken durch Richtige ersetzt ;)

Zitat von: Fallen Earth Forum
Fallen Earth v1.2.1
 
Graphics Engine
· Revised the scrub render system with improved meshes, textures, and optimizations.
· Improved terrain rendering for midrange to distance contrast and detail.
· Improved fog advanced post processing for better visual depth determination.
· Enabled cloud movement for current sectors.
· Improved dynamic lighting performance and appearance on Shader 3 hardware.
· Fixed a bug that caused particle effects to sometimes get stuck on the player.
 
Physics Engine
· Fixed additional issues with fast moving characters moving through objects before collision became available.
· Fixed a small memory leak with dynamically created physics objects.
· Fixed a memory leak with level map descriptions.
· Optimized the loading of physics shapes.
 
Combat
· Added reserve room for debuffs including stuns and knockdowns so players with 20 stacked buffs will no longer be immune. These overstacked debuffs will be start being displayed with a patch soon.
· Fixed the issue that allowed you to shoot your own vehicle.
· Fixed the issue that caused a scope, when used from horseback, to aim in the direction the horse was facing rather than the direction the character was facing.
· Fixed a bug that caused a character to stutter when in melee combat and moving.
· Decreased the max-limit of the lag angle for the over the shoulder camera mode.
· Fixed vehicle first person aiming to let others know the direction of aiming.
· Optimized the angle reporting to others during aiming.
· Correctly assigned all shotguns the round reticule.
 
Mounts
· Disabled the dismount action when airborne.
· Fixed an issue with dismounting from a horse and immediately going prone.
· Fixed vehicle engine sound pitch shift to go up in reverse gear when airborne.
· Optimized vehicle debris to emit fewer particles when no hardware is present.
· Updated first person mode so that a mounted character’s arms show.
· Fix a bug that could cause a horse to slide into water.
· Added protection to water so you stop sliding if you reach the depth limit.
· Refined orientation for vehicle landing or losing contact on some wheels.
· Fixed a scenario where a mount could be incorrectly deleted.
 
UI
· Updated the Options window to add support for overall and optimal settings and resolution previously accessible only in the configurator.
· Updated UI skins to include a larger radar window.
· Added a user option to scale the radar and pack window by right clicking on each window.
· Added a wnd.ini entry for the radar's name position so it can be customized per skin.
· Added different icons and tooltips for the horse statistics window versus the vehicle ones.
· Fixed symbols so they longer activate actions when in any edit control.
· Changed the UI so that a right click will no longer activate popup menus.
· Moved the map waypoint to the top in the overhead view.
· Prevented left and right mouse buttons from being rebound to movement because it's not fully supported.
· Updated the combat message when you damage yourself to read "You are hit..."
· Updated the combat message to show the name of the rider instead the vehicle for vehicles with mounted weapons.
· Fixed a bug where the weapon window would stay hidden if you got into a weapon equipped vehicle with no weapon wielded.
· Fixed the Recipe window so the selected recipe clears when you select a new tab.
· Fixed an issue with item comparison tooltips that was making paired slots not work correctly when they included wielded and not wielded sets.
· Fixed a possible crash caused by a custom-sized Pack window.
· Fixed the Clan tab sorting so that time offline sorts by length of time and clan rank sorts by rank, instead of alphabetically.
· Fixed a case where recipes weren't correctly updating when the window was first opened.
· Prevented the selection of filtered-out recipes.
 
General
· Fixed a visual error that a player with no money (after the initial bet) would see after doubling or splitting in Blackjack
· Allowed players to place bets of 1000 or 10000 chips on Blackjack.
· Incorporated a much improved algorithm for finding whether or not an area is clear for placing a camp. Players should now be able to place camps more easily and in more areas as well as receive better feedback on why they can't place a camp when they are blocked.
· Fixed dance emotes so that a character using one will switch to an upright stance.
· Fixed an issue where a player bounced from a gambling machine wouldn't reset collision with the chair.
· Fixed the walk toggle so it applies to strafe and moving backwards.
· Fixed the occasional flicker in chat bubbles at the edge of the screen.
· Fixed a bug in which characters wouldn’t dismount properly when hit with a knockback.
· Fixed a bug where a lost item could be mailed to your horse or vehicle.
· Fixed a bug where items over the maximum limit could be added to a horse or vehicle’s pack. Anyone affected by this bug will have these items be mailed back to them upon loading the horse or vehicle.
· Fixed a mission repeatability issue.
 
Mutations
· Corrected all ranks of Vital Osmosis so that it can no longer be accidentally used on hostile targets that are actively attacking you.
· Corrected all ranks of Equalizer so that it does not conflict with Group Tactics auras.
· Reduced the stun duration on Thundershot to 2 seconds.
· Corrected the reuse time on all ranks of Revitalize to 10 seconds.
· Reduced the reuse time on all ranks of Ambient Absorption to 5 seconds.
· Reworked Kinetic Shield, Reinforce and Antibody to prevent them from being blocked by camp buffs.
· Corrected the animation sequence on all ranks of Molotov Mutation so that it plays its particle fire effect again.
· Corrected Thundershot so that it properly registers under Sonic Influence in the action menu.
· Corrected Sap Stamina so that it uses the mutation activation channel.
 
Skills
· Clarified many tooltips that referred to "Dodge" but actually modified Ranged Defense alone.
· Corrected the Knowledge requirement on Evasive Maneuvers 2 to be 135 Armor Use.
· Corrected all ranks of Escape so that it only drains the initial stamina cost once.
· Corrected Knockdown (all ranks) so that it requires a valid target to start its activation time, preventing it from going on cooldown without actually being useful.
· Corrected the reuse time and skill activation channel for all ranks of Body Toughening, Reflexes, and Vigor.
· Clarified all aura tooltips from Group Tactics (Defensive Coordination, Offensive Coordination and Organize) to explain that they do not stack with one another.
· Corrected the tooltip on Dreadnaught (all ranks) to properly explain all buffs it gives. No changes were made to the effect otherwise.
· Corrected the tooltip on Efficiency and Equilibrium (all ranks) to properly explain all buffs it gives. No changes were made to the effect otherwise.
· Removed the reuse time on Fitness (all ranks) and corrected its usage channel.
· Corrected the usage channel of Roll with the Punches (all ranks).
· Corrected Second Wind 6 so that it properly checks to see if you have Second Wind 5 as the prerequisite.
· Reworked the tooltips on Second Wind (all ranks) for clarity.
· Corrected Autumn Leaves so that it properly overwrites lower ranks of itself.
· Corrected tooltips on Smoke Screen (all ranks) to properly explain the buffs it gives.
· Updated the tooltip on all ranks of Extended Care, Brutalize, Defensive Fighting, Feint, Rapid Advance, Fortify, and Reckless Attack to use current terminology. No changes to these skills were otherwise made.
· Removed the status effect curing function of Extended Care (all ranks), as its use time made it an inefficient curative.
· Changed the attribute affected by Refresh (all ranks). Users should notice no functionality change.
· Corrected the First Aid attribute requirement of Sand and Stone 4.
· Decreased the reuse time on Suck It Up (all ranks) to 15 seconds.
· Decreased the reuse time on Treat Poison (all ranks) to 3 seconds.
· Decreased the reuse time on Treat Disease (all ranks) to 3 seconds.
· Decreased the reuse time on Stanch Wound (all ranks) to 6 seconds.
· Decreased the reuse time on Hold the Line (all ranks) to 3 minutes and corrected it to properly overwrite lower ranks of itself.
· Decreased the reuse time on Inspiration (all ranks) to 3 minutes.
· Changed the tooltip on Rally (all ranks) to use current terminology and changed the attributes that it references. Users should notice no functionality change.
· Reduced the saving throw bonus on Gun to a Knife Fight (all ranks) and updated it to properly apply to Mind saves.
· Updated the tooltip on Gunfighter (all ranks) to use current terminology. The Melee Defense debuff has been changed to a percentage reduction of 25% across all ranks.
· Changed the defense debuff of Desperado to 20% across all ranks.
· Reworked Perforate (all ranks). This ability now forces the victim's stamina regeneration to zero instead of draining stamina.
· Decreased the range on Smoking Sabot Round (all ranks) to 30 meters and removed its activation time.
· Reworked One Shot, One Kill (all ranks). This ability now forces the victim's Stamina regeneration to zero instead of draining Stamina. Also corrected a bug in which the ability was not costing the proper amount of Stamina for use.
· Reworked Precise Aim (all ranks). The stance now increases Rifle skill and Stamina regeneration rather than penalizing defenses further.
 
Creatures
· Updated spider abilities to drain Stamina over time rather than remove the whole amount at once.
· Modified Nathan Kulagina at the Displacer Compound with actions similar to Displacer Renegade's abilities.
· Modified the boss Geiger with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Union Blockade Boss with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Chupacabra boss with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Sasquatch boss with a regeneration time of 1 hour and a variance of 30 minutes. Every time he is killed he will respawn at a minimum of 30 minutes after death and a maximum of an hour and a half after death.
· Modified the damage done by the Giant Wasps in Papermill.
 
Items
· Fixed a typo in the description of the mission item Crate of Food.
· Changed the tooltip of the Charger Bridle to indicate 32250 Stamina rather than 50000 Stamina for the Charger horse.
· Updated the maximum skill gain and field and facility construction times for the recipe Tires 3 Research.
· Changed the requirement for Reinforced Shoulder Armor from 111 to 105 Armor Use.
· Corrected the recipe Telekinesis 4 Instructions so that it produces the correct item.
· Changed the Crude Electric Generator recipe to have a stack count of 1 rather than 10.
· Corrected the Primal 5 Research recipe so that it produces the correct item.
· Corrected the Description of Adv. Small Arms Rifles 2 Plans.
· Changed the recipes for Impure Antiseptic, Standard Antiseptic, and Strong Antiseptic. Removed the second recipe for each of these, and changed each recipe to use both the previous grade of Antiseptic and the same grade of Botanic Chemicals. Rebalanced the amounts of components used.
· Changed the skill gain on the recipes for Quarterstaff and Shogun's Katana from 2 to 1.
· Changed the skill gain for the Blackened Chicken recipe from 10 to 1.
· Changed the trigger name and description for the Animal Training Kit Manuals 1-4 so that each includes the quality descriptor of the knowledge it teaches.
· Changed the Dune Buggy Tires recipe to use 20 Salvaged Rubber rather than 50 Scrap Rubber, 20 Weak Geologic Chemical rather than 30, and 15 Scrap Steel rather than 20.
· Reduced the maximum skill gain of the recipes for Horsefeed Instructions, Horse Training 1 Instructions, Horse Training 2 Instructions, Horse Training 3 Instructions, Belts 2 Instructions, Belts 3 Instructions, to match the minimum skill requirement.
· Reduced the maximum skill gain of the recipes for Improved Horsefeed Instructions, Improved Horse Training 1 Instructions, Advanced Horse Training 1 Instructions, Improved Horse Training 2 Instructions, Advanced Horse Training 2 Instructions, Improved Horse Training 3 Instructions, Advanced Horse Training 3 Instructions, Improved Belts 1 Instructions, Improved Belts 2 Instructions, Improved Belts 3 Instructions, Advanced Belts 1 Instructions, and Advanced Belts 2 Instructions to be 1 point higher than the skill requirement.
· Changed the recipe of Belts 2 Instructions to use 4 Scrap Paper rather than 2 and no Ragged Leather. Changed the recipe of Belts 3 Instructions to use 6 Salvaged Paper rather than 4 Scrap Paper and 6 Tattered Leather.
· Changed the recipes for Debilitating Weakness 4, Debilitating Weakness 5, Debilitating Weakness 6, and Debilitating Weakness 7 so that they use Common Toxin rather than Pure Shiva Samples. Changed the recipes for Debilitating Weakness 8, Debilitating Weakness 9, and Debilitating Weakness 10 to use Improved Toxin rather than Superior Titanium.Changed the Description on the Trigger of the Improved Biodiesel Formula to indicate that it teaches Improved Biodiesel.
· Corrected the recipe for Adv. Horse Training 2 Research to come from the Improved Horse Training 2 knowledge. Corrected the recipe for Adv. Horse Training 3 Research to come from the Improved Horse Training 3 knowledge. Corrected the Description of the Trigger on Adv. Horse Training 2 Research to indicate that it teaches Advanced Horse Training 2. Corrected the Description of the Trigger on Adv. Horse Training 3 Research to indicate that it teaches Advanced Horse Training 3.
· Changed the Campfire Bundle, reducing its level from 10 to 5 and reducing its cost from 285 chips to 108 chips. Changed the recipe for the Campfire Bundle, reducing its skill requirement and maximum skill gain and changing the components.
· Changed the cost of Puncture, Vol 5, from 762 chips to 1015 chips.
· Corrected the Camps 3 recipe so that it’s taught by the Camps 2 knowledge.
· Changed the description on the trigger of the Elite Account Toaster to specify that it requires a piece of White Bread.
· Changed the cost of Edible Meat from 133 chips to 354 chips.
· Changed the level of Edible Venison from 70 to 50, and changed the cost from 202 chips to 354 chips.
· Changed Fresh Crab Meat so that it counts as Fresh Meat rather than Edible Meat and adjusted its cost.
· Increased the cost of Succulent Boar Meat from 133 chips to 354 chips.
· Increased the cost of Edible Vegetables from 117 chips to 302 chips.
· Removed the skill requirement from the Crude Vitamin Shot.
· Changed the model of Scrap Paper to differ from the model for Ragged Wool.
· Increased both the optimum and maximum ranges for the 338 T&C Peregrine.
· Changed the Racketeer's Med Kit so that it is destroyed when all the charges are gone.
· Added Armor values to the New Red Top Hat, the New Green Top Hat, the New Blue Top Hat, and the New White Top Hat.
· Changed the name of the 55th level item “T&C LB .410” to “T&C ELB .410.”
· Updated the Valkyrie to count as a Pistol rather than a Rifle.
· Fixed the Old Kingman Iced Tea, Flat Beer, and Pansy Wine Cooler items so that they play the drink animation and sound when used rather than the eating animation and sound.
· Fixed the icon for the Average Pheromone.
· Increased the speed buff of the Crude Adrenaline Shot, Impure Adrenaline Shot, Average Adrenaline Shot, and Improved Adrenaline Shot to 5%, 8%, 12%, and 15% respectively.
· Added an injector sound effect to many relevant items.
· Changed the Crude Spore Culture so that it stacks to 20.
· Corrected the tooltips on the Siphon Energy injectors (all ranks) so that they properly reflect the actual numeric effect outlined in the tooltips.
· Increased the bonus on the Marksman Goggles to +13 Pistol.
· Increased the bonus on the Polarized Goggles to +15 Rifle.
· Corrected a tooltip error for the Dirty Drug Dose.
· Corrected a stacking conflict with Reactive Armor and the Insulation mutation.
· Changed Battery Beer and Top-Shelf Gin so that they count as beverages and not Group Tactics buffs with regard to stacking.
· Fixed Antiseptic Foam of all varieties so the effect does not expire on logout.
· Corrected the tooltip for Hot Sauce. The effect was not changed at all.
· Changed the name on the Gunfighter's Stance training manuals to properly refer to the skill as Gunfighter.
 
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Re: Patchnotes
« Antwort #49 am: 12. Januar 2010, 10:37:22 »
Zitat von: Fallen Earth Forums

General Content
· Moved several buried or floating harvest nodes.
· Removed a sign from the wilderness near New Gallows.
· Changed the way many bounty hunter style mission targets behave so they should now more quickly react to the player being in close proximity and attack.
 
Sector One
· Fixed a map glitch that showed up in the Lower Toro Valley.
Boneclaw
· Updated the Blade Dancer leader “Edge” so that he is always hostile.
· Corrected the waypoint of the first step of the mission “Trouble in Jannix's House.”
· Added paragraph breaks to the greeting text of the mission “Mercy Killing.”
· Fixed the bug that could cause you to float at a certain point in the Cave of Beasts sewer.
· Fixed some pathing problems in the Cave of Beasts.
Clinton FARM
· Updated the following support missions so that they will accept higher ranks of the skills required.
o “Anti-Venom”
o “Bethesda”
o “Duct Tape and Super Glue”
o “First, Do No Harm”
o “Scorpion Bites”
CoGs Storyline
· Corrected a title in the CoG mission series that mentions a town by an old name.
· Added many item rewards and additional chip rewards to the CoG storyline mission series.
Coppermine
· Corrected a typo in the text of the mission “Coppermine Waystation.”
· Fixed issue with an NPC having invisible thighs.
· Corrected Rafe Blazkowitz's facial tattoo.
· Added information to the story text of the mission “Marching Orders” make it clear that the goals for this mission cannot be completed inside of the instanced content within the mine level.
Depot 66
· Moved a Prairie Chicken Nest so that it doesn’t interfere with scavenging nodes.
Embry Crossroads
· Corrected a typo in the NPC Tam Nguyen’s dialogue.
· Fixed the camera collision on the roof of the VIP bank.
Hotel Nevada
· Moved a tire that was sticking out of a wall.
Midway
· Improved the respawn time for the bounty mission “The Prime Tracker.”
· Adjusted collision on a Midway rooftop.
· Raised a tow truck that was sunk into a sidewalk.
Mumford
· Adjusted terrain and NPC placement at the Found Worshiper Camp to improve the pathing.
· Adjusted scrub placement.
Needle Eye
· Added a ladder to the bunker bar.
· Adjusted scrub placement.
· Repositioned some floating chairs.
Newton
· Moved a street sign to the correct location.
North Burb
· Removed scrub from the roads.
Odenville
· Moved the Science Merchant to the Science facility.
· Allowed scrub to grow again inside of the holiday campground area.
· Lowered a floating dresser in a building.
· Adjusted scrub placement.
Oilville
· Adjusted scrub placement.
· Made the gate near the oil rigs triggerable.
Old Kingman
· Corrected a typo in the description of the mission item “Box of Gun Parts.”
· Fixed an issue with collision in the Kingman Prison stairwell.
· Moved several shanties down in the Kingman Prison courtyard to correct their pathing.
· Removed a stairwell that was too short from Kingman Prison.
· Raised a building to fix the location of its air conditioning unit.
· Moved a car that was sticking through a wall.
· Adjusted scrub placement.
· Adjusted terrain to eliminate an awkward change of terrain tone.
· Removed scrub from a building interior.
Pass Chris
· Moved several raiders and harvest nodes that were inaccessible on top of a bridge entrance.
· Changed some of the mission item drops to also count as tradeskill items.
· Removed extra Basic Armor Repair Kit from armor merchant.
· Gave the items required by the mission “Shoot on Sight” a lower chip value.
South Burb
· Lowered a floating traincar to ground level in the warehouse.
· Removed scrub from the quarry.
· Raised a sunken car.
Zanesville
· Changed the waypoint for step three of the mission “You Reap What You Sow” to the targets’ location and removed mission “Did Someone Call for Backup?”
· Adjusted scrub placement.
· Removed scrub from the roads.
 
Sector Two
All-Mind Storyline
· Corrected several text errors in the mission series “Between the Lines.”
· Converted step eight of the mission series “Between the Lines” to a Defend mission.
Barret Manor
· Fixed the Franklin's Riders missions so that they give Franklin's Riders faction as a reward instead of townsperson faction.
· Fixed abrupt changes in terrain level.
Blaine
· Raised the Science facility flush with the ground.
· Adjusted scrub placement.
· Fixed abrupt changes in terrain level.
Bug Farm
· Fixed a gap in the path.
Credit Bend
· Updated the Lightbearer Campers to allow them to roam.
· Extended the respawn time on the mission target Bobby Lions to 90 seconds.
· Removed the invisible walls around several buildings in Credit Bend.
· Adjusted scrub placement.
Cult of the Dead Lair
· Fixed several pathing errors in the level.
Devon Township
· Gave one male NPC a male name, and changed his animation so that he is poking around in a dumpster rather than hammering on air.
· Removed the medical facility functionality from the Auction House pavilion.
· Corrected Megan Mazarik's clothing models.
· Added a door to a local building.
· Lowered a floating building and adjusted the underlying terrain.
· Removed scrub from the sidewalks.
· Fixed abrupt changes in terrain level.
Fracture
· Added punctuation to the story text of the mission “Allies or Enemies.”
· Added punctuation to the reward text of the mission “The Root of the Problem.”
· Added punctuation to the story text of the mission “It’s Not the Plague.”
· Removed text that implied the mission “Bits and Pieces” was repeatable.
· Fixed abrupt changes in terrain level.
The Dump
· Moved several Enforcers outside of their tents so that their names and mission icons show.
· Fixed a falling-through bug on the underground level and raised the terrain over it slightly.
Encounter Areas
· Fixed a typo in the mission “Rome Wasn't Built in a Day”.
· Updated Human League NPCs that should have been hostile to make them so.
· Fixed typo in the mission “Enter the Gamburians.”
Haven
· Added Resuscitation books to the First Aid trainer.
Hollister Point
· Edited the story text of the missions “Metal!” and “More Metal!” to reference the correct items.
· Added punctuation to the story text of the mission series “Devil’s Whispers.”
New Flagstaff
· Updated the missions “Provident Elixir 5” and “Revolution’s Heir” to clean up the collected items.
· Added additional item and Banker faction rewards to the New Flagstaff Banker missions.
· Added a new banner object to replace the one that had a Sunshine Corners logo on it.
· Removed invisible pillars from the CoG level.
· Removed scrub from the roads.
New Gallows
· Removed clutter rocks from an NPC camp near.
Picus Ridge
· Added Resuscitation books to the First Aid trainer.
· Adjusted scrub placement.
· Fixed abrupt changes in terrain level.
Post 23
· Adjusted scrub placement.
Sunset Hill
· Increased the drop chance of the emblems dropped by Pale Ones.
Sunshine Corners
· Fixed a scavenging node that was spawning several nodes in a stack.
· Altered the Sunshine Corners banners to show text on both sides.
· Raised a sunken house.
Thorne’s Bluff
· Replaced the extra Mutations trainer with a Group Tactics trainer.
· Updated Beetle Dung dropped in the area to count as Weak Biologic Chemical in crafting.
· Fixed abrupt changes in terrain level.
· Adjusted the collision on both staircases in the reptile house.
Tinkersdam
· Fixed the rewards on the mission series "Mechanical Advantage" to make the player choose only one reward.
· Corrected Zaida Sole's clothing models.
· Fixed a floating AC unit.
· Adjusted scrub placement.
· Fixed overlapping objects in a rubble fence.
· Moved a trash pile under a floating head so that it’s no longer floating.
Windfarm
· Replaced the CHOTA armor on an Enforcer Representative with Enforcer armor.
· Moved a buried mining node.
· Adjusted scrub placement.
 
Sector Three
Banker’s Hole
· Adjusted the terrain under a floating wall.
Black Hill
· Moved an NPC that was being clipped by an opening door.
· Fixed road texture bugs.
Brekshire
· Updated the mission “I’m Rubber” to accept Infuriate 3 or higher.
· Fixed road texture mismatches.
Chemtown
· Lowered a floating piece of road.
· Lowered a floating telephone pole and a floating knife in a nearby camp.
Docuer’s Court
· Adjusted scrub placement.
Dieseltown
· Corrected a typo in the goal text of step two of the mission series “Direct Deposit.”
· Fixed road texture bugs.
Encounter Area
· Replaced a fire pit with a well for the mission “Not Feeling Well.”
Fender Gate
· Lowered a floating tow truck northeast of town.
Haietta
· Corrected the number of kills specified in the greeting text of the mission “Increased Threat Level.”
Monkeytown
· Updated Mutant Gorilla Hide to stack.
Papermill
· Replaced an NPC’s skirt, which was making her legs disappear, with shorts.
· Replaced several level one timber nodes with higher level nodes for the mission “Hackjob.”
· Lowered a floating tow truck.
Park City
· Corrected Dolores House's clothing models.
Repository
· Replaced a strange bump where roads met with broken road debris.
Spider Maze
· Fixed the story and goal text for the mission “Dirty Deed Done” to say Sada instead of Sarda.
Tannerfield
· Moved the target location of the mission “Cold Blood” so that it can be completed.
· Added more Grendel to the area and reduced their respawn time.
· Added more bone harvest nodes.
Timberland
· Raised the road under a floating staircase and lowered a corpse that was floating in the area.
· Adjusted the layout of Timberland to keep players from getting stuck.
Trader’s Flat
· Removed the gloves, which were clipping through his shirt sleeves, from the NPC De’Andre Hicks.
· Fixed an issue with hair showing through head towels on raiders.
Warhall
· Put shoes on the Changed the Cult of the Dead models.
· Updated the mission “Typhoid Mutie” to accept Debilitating Weakness 7 or higher.
· Reworked road positioning to fix ground textures.
· Removed mushrooms from the pond.
 
Art
· Remodeled and textured the merry-go-round model.
· Updated the pathing on several prison buildings.
· Created two iterations of the tavern, one with and one without gambling.
· Removed a collision anomaly on a missile silo.
· Removed the blast doors from the missile silo elevator to comply with frontend elevator setups.
· Removed the wooden boards that were clipping into the ceiling of a boxcar.
· Removed overlapping geometry in a large motel building.
· Fixed some collision problems fixed with the floor of a cave.
· Removed several clutter rocks that were clipping through objects throughout the game.
· Fixed collision on bridges throughout the game.
· Fixed the i-beams in a parking deck level.
· Scaled up the chairs at the gambling machines to prevent character models from clipping through.
· Removed gaps in the bricks of a cooking pavilion.
· Excluded scrub from campfire models.
· Added wood textures to the window frames in a log cabin.
· Added collision to a small Lightbearer tent.
· Fixed the collision on a small desk.
· Adjusted the orientation and height of several walls and rubble piles to correct their pathing.
· Fixed the spawn placement of the Traveler faction camp tent.
· Added missing objects to the large rubble pile and deleted a column that shouldn’t have been there.
· Removed floating objects from the warehouse model in multiple locations.
· Adjusted scrub exclusion around mountain objects.
· Fixed the Marauder Belt so that it doesn’t turn a female model’s torso invisible.
· Fixed a bug that caused a character’s forearms to disappear if he or she wore a Lightbearer armor suit over a long-sleeved shirt.
· Fixed a bug that caused Lightbearer NPCs’ belts to be invisible.
· Fixed a clipping bug with the female version of the Steam shirt.
· Fixed the Tech Master Technician’s Boots so that pants don’t clip through them.
· Enhanced the color of the Black Riding Boots.
· Removed a black texture that would appear on a character’s hair when the Brown Baseball Cap was equipped.
· Fixed a gap in the waist of the LifeNet jacket.
· Enhanced the color of the Red Leather Pants and Gloves to make them redder.
· Fixed top hats so that the hair on a female model won’t clip through.
· Adjusted the location of the labret lip piercing on the female heads.
 
Animation
· Added camp building animations.


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