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Themen - Baumstumpf
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31
« am: 10. Februar 2015, 14:03:49 »
http://www.gamestar.de/spiele/godus/news/godus,48970,3082803.htmlEin Mitarbeiter von 22Cans hat jetzt erklärt, dass die Entwickler wohl nicht alle Versprechen halten können, die während der Kickstarter-Aktion des Götterspiels Godus gegeben wurden. Die Firma hat die Kosten der Umsetzung einer Idee beziffert, die Leute haben dafür bezahlt und nun sagt die Firma "nö, wir machen mehr geld auf mobile mit dem melken der leute, also kommt der rest nicht mehr, weil uns die umsätze und nicht die idee interessiert."
32
« am: 12. Januar 2015, 16:04:01 »
http://gamasutra.com/blogs/AndreasAhlborn/20150109/233837/Anything_goes_How_Destiny_just_went_FreetoCheat.phpThe Story so far.
Bungie's Shared-World Shooter went live on the 9th of September last year.
It was a commercial success and a critical failure. Nothing exciting really.
The only thing almost all critics agreed upon was the concept of the endgame content, the so called Raid. It was a completely fresh experience in the beginning and some critics went even so far to claim that –while Destiny was a disappointment as a whole, the Raid alone was worce the price tag if you had enough friends on your list to organize it.
3 Months later the second Raid was released among the contents of the –again critically bashed- DLC "The Dark below". And Again, all people kept talking about was: how good this Raid was.
Then during the first week Players discovered all kind of ways to "cheese" the Raid, to he point that you could practically join a Raidgroup and go AFC and nevertheless get all the Raidloot. These cheeses were nothing new, the first Raid had them also to some degree, and they were fixed, but this time one of the "Cheeses" crossed the Line, where using the "Cheese" violated the Terms-of-Service of both XboxLive and PSN. To apply that cheat correctly the Host of the Fireteam had either to pull the network cable or quit the game, then rejoin the party to reap the Loot.
What then happened couldn`t be foreseen. While most Cheaters in a game are a minority, the "Crota-Cheat" that let you completely circumvent the game mechanics and reap the most valuable Loot this game has at the moment, exploded in popularity.
During the first week 700 Players beat Crota, that are 120 Teams of dedicated Players.
During the second there were 160,000, now in week 3 there are over 1,000,000.
Cheaters practically took over the whole game, they even talk openly on the forum about how often they cheated (pulled the cable), they belittle the developer and some even go so far to demand payment from Bungie, because the Developer seems incompetent to beta-test his highlevel content.
During all this humiliation Bungie kept it quiet, a minority of Players, which knew Bungie from Halo-days, where they banned thousands of people for credit- and XP-exploits were confident that Bungie just gathered data and would in some way punish Players that clearly went too far. The Majority of Cheaters were confident in the anonymity of the masses: Bungie could not afford to "piss off" estimated 90% of its Hardcore-Cheater-community.
They were right: Bungie shrugged the humiliation off with a snarky comment ("I’ll bet you noticed, even though you’ve been busily swinging that sword into poor Crota’s big shiny green mug between dainty bites of soft, warm cheese.") promised/announced to fix the cheatability and went to business as usual. ( http://www.bungie.net/7_Bungie-Weekly-Update---01082015/en/News/News?aid=12483 )
What happened here? Bungie just signed a carte blanche to all exploits, cheats that will most certainly pop up now on a regular basis. By not reacting at all they removed the incentive for Players to play fair. They did the exact opposite from Trion World.
Anything goes now. Destiny became a big, fat Loot-Piñata you are allowed to beat blindfolded from now on. They trivialized their endgame content, made their rulesets bendable to the breaking point and practically signed off.
With a 10 year-Plan ahead of them and a 500 Million $ Investment.
Here is our cookie-jar: Feel free to grab it all with the least effort possible. Loot smarter not harder!
Good Luck, surviving that Butterfly-Effect! ich glaub in deren situation würde ich anfangen das cheaten ins spiel zu integrieren. quasi mit dem task "finde den versteckten exploit". in etwa so wie früher bei metal gear solid, wo man den einen endgegner nur besiegen konnte, indem man den controller von port 1 in port 2 umsteckte, weil der gegner die konsole "gehackt" hatte^^
33
« am: 24. November 2014, 14:24:23 »
35
« am: 17. November 2014, 23:40:20 »
36
« am: 12. November 2014, 14:18:26 »
37
« am: 12. November 2014, 12:19:40 »
im aktuellen www.humblebundle.comdas game ist richtig gut und dann für 33 cent... wer es noch nciht hat kann hier nichts verkehrt machen
38
« am: 06. November 2014, 11:39:51 »
39
« am: 03. November 2014, 11:45:57 »
hat es sich noch jemand geholt? lust auf ne runde die tage? konnte nach jahren der abstinenz nicht wiederstehen. gerade mit exosuit und der daraus resultierenden dynamik sicher spannend
40
« am: 31. Oktober 2014, 00:13:18 »
noch keinen thread? ihr enttäuscht mich. das game ist richtig geil geworden. auch n ganzen tick komplexer als civ 5. macht richtig fun ...turn 147... ...turn 148... ... turn 149...
42
« am: 21. Oktober 2014, 00:49:08 »
44
« am: 01. Oktober 2014, 15:41:33 »
hatten wir eigentlich das schon? http://aw.my.com/us/ist ein world of tank f2p clone mit hübscherer grafik und modernem kriegsgerät.
45
« am: 01. Oktober 2014, 14:14:13 »
...ist absehbar.
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