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16
MMOs / FF XIV
« am: 02. September 2010, 16:44:04 »
Hat jemand eine Open Beta Key über?

Ich würde es mir gerne einmal antun.

17
Hard-/Soft- und Nerdware / FTP-Problem
« am: 08. Juli 2010, 20:47:31 »
Server A:

Bild auf Server kopieren, 1 Minute später Bild mit gleichem Namen überschreiben, alles OK.

Server B:

Bild auf Server kopieren, 1 Minute später Bild mit gleichem Namen überschreiben -> connection lost

Bild auf Server B löschen und dann wieder kopieren geht.


Beides Unix-Server, hat jemand einen Idee was bei Server B im argen liegt?

19
Konsolen / FFXIII
« am: 09. März 2010, 18:42:03 »
Hat das wer?
Lohnt es sich?


20
Konsolen / Assasin's Creed 2
« am: 22. Februar 2010, 22:38:19 »
Habe gerade mal 2 Stunden mit AC2 verbracht.
Mir scheint, es wurde stark verbessert. Auf jeden Fall bunter.
Es gibt sogar eine Ingame-Währung zwecks Erwerb von Ausrüstung.

Bis jetzt macht es auf jeden Fall eine Menge Spass. Und funktioniert sogar ohne Internet-Anbindung  :mrgreen:

21
Zeitgeschehen / Zeitgeschehen
« am: 04. Februar 2010, 18:41:14 »
Ich wollte mir nur kurz 2 Themen aus der Seele trollen die wieder ein kleines Stückchen dazu beitragen meinen Abschied aus dieser Bananenrepublik mal wieder ernsthafter ins Auge zu fassen:

Mit Computern hatte sie bislang nur wenig zu tun...

http://www.taz.de/1/netz/netzpolitik/artikel/1/eine-juristin-fuer-alle-faelle/

Was bitte soll so ein Frau auf diesem Posten? Das ist ja wie ein Aussenminister der kein Englisch kann...


Und hier die Milliardenbeträge, die so durch die Nachrichten blubbern, mal anschaulich dargestellt:

http://zelos.zeit.de/wissen/2010-02/34-infografik-2-finanzkrise.pdf


22
Der Herr der Ringe Online / Spielrunde Startgebiet
« am: 16. Januar 2010, 12:33:55 »
Da wir ja von vorne loslegen wollen...

23
Der Herr der Ringe Online / Spielrunde Server
« am: 16. Januar 2010, 12:31:59 »
Wo soll es denn stattfinden?

24
Der Herr der Ringe Online / Spielrunde Wochentag
« am: 16. Januar 2010, 12:27:54 »
Ich hab das WE mal weggelassen, wird ja für die meisten eh wohl nicht in Frage kommen.
Ausserdem gibts  nur 5 Felder...

25
Off Topic / Schöne Tore und das DRM
« am: 11. Dezember 2009, 00:07:36 »
Hat irgendjemand eine Idee wie man sich diese wunderbaren Tore der letzten Saison anschauen kann?:

http://www.fifa.com/classicfootball/awards/puskasaward/index.html

Ich scheitere leider mit jedem Browser/Player an irgendeinem Lizenzerwerb.
Wieder einmal ein schönes Beispiel für den Unfug des DRM.


26
Fallen Earth / Mouse Lag / FPS Probleme? gelöst!
« am: 17. September 2009, 13:15:44 »
Ich hatte bis heute extreme Problem mit einer trägen Maus und wenig FPS in fast allen Gebieten ( so 9-12 im Schnitt).
Das ganze auf einem eigentlich performanten Rechner mit einer ATI 4600.

Da ich heute vormitag ein weinig Zeit hatte, habe ich mal mit den Grafik-Einstellungen herumgespielt.
Und siehe da, das deaktivieren von AA im Catalyst-Control-Center brachte bei mir einen ungeahnten Performance-Schub.

Die Maus reagiert jetzt sehr genau und die FPS gingen hoch auf bis zu 90.

Vielleicht hilft es ja dem einen oder anderen mit ähnlichen Problemen

27
Fallen Earth / Patchnotes
« am: 27. August 2009, 17:20:04 »
Für alle ohne Forumsaccount:

Version 1.0.4 - Due Aug 27

Physics
· Fixed a possible crash when processing the loading of events.
· Disabled shape tracking for optimization purposes.

UI
· Added a form window for key redemption for preorder and other special promotional items. Key redemption can be activated through the "/key" chat command.
· Fixed a possible crash due to bad content data in the Conflict Town window display.
· Fixed a bug with the Recipes window where a player would sometimes receive the "not enough components" chat message when crafting his or her first item.
· Fixed a merchant window resizing issue with one of the controls not moving.
· Fixed an issue where equipping two identical weapons to the same hand slot would cause one to be hidden.
· Fixed a bug that was causing players not to be able to speak in clan chat, see the Clan list and Clan Vault windows, or leave the clan.
· Fixed an issue with the mount inventory weights being the same when switching mounts.
· Fixed a possible crash when auto-selecting a mission that has no goals.

Chat
· Added item link support to chat messages. An item can now be dropped to the chat window to create a link. At this time, only one link per message is supported.
· Fixed private chat so that it works across servers.
· Prevented team chat from showing before the player has accepted or declined a team invite.

General
· Added checks to detect the accidental broadcast of a promotional key.
· Added an optimization to actor management where a large number of actors are in the scene.
· Prevented consecutive action requests when one is scavenging or doing mount-related actions.
· Changed most actions to function in the prone stance without forcing a stance change to upright.
· Set up Cheat Checker to use path finding for adjusting player positions instead of position interpolation.
· Fixed a couple of memory leaks.
· Optimized event callbacks.
· Fixed a deadlock with broadcasting event changes to other gameservers.
· Fixed a bug in which players could buy an item and lose the chips for that item under certain error conditions. Chips will now be properly refunded.
· Fixed a bug with guild vaults not responding when empty.
· Fixed a deadlock with trading when a player accepts at the same time as another player exits the game.
· Fixed a bug that could potentially cause a player to disconnect from the game shortly after logging in.

Mounts
· Added support for displaying exhaust particle effects on vehicles.
· Fixed a bug in which disabled vehicles could not be targeted, preventing players from using items on them.

Predictor
· Fixed a bug in the character predictor that led to unnecessary target and position computation for the player even when idle. Also added few other calculation optimizations.
· Optimized path finding.
· Enhanced path finding through Exit Boxes to smooth out the path in most scenarios, creating a shorter, more optimal, and more natural-looking path.

Creatures
· Increased the duration on Scorpion Poison (all ranks) to 45 seconds, and corrected the damage output of all ranks to match their tooltips.
· Fixed creatures so that any attribute not explicitly assigned a value will default to the creature's level plus 10.

Tutorial
· Added additional checks to prevent players leaving the tutorial without completing it properly.
· Prevented promotional keys from being redeemed in the tutorial.

Items
· Implemented code to prevent items from being registered as used while mounted when the item's success action restricts use of that item.
· Changed the Riot Helmet to also occupy the mouth slot. Increased its cost to 1224 chips and increased its armor values.
· Corrected the Scrap Tranquilizer Gun recipe to use an Alloy Steel Light Stock, Composite Light Long Barrel, Aluminum Automatic Action, 10 Salvaged Fasteners, and 10 Salvaged Plastic.
· Increased the stack count of the Roach Fritters recipe from 1 to 5.
· Changed the Crude Tranquilizer Gun's and Scrap Tranquilizer Gun's Trigger description and Effect.
· Changed the Scrap Tranquilizer Gun to be wielded properly as a rifle.
· Changed the attribute requirement for the Improved Preserving 3 Cookbook from 164 Cooking to 135 Cooking and reduced its cost.
· Changed the cost of the Improved Preserving 2 Cookbook to 2851 chips.
· Changed the cost of the Improved Preserving 1 Cookbook to 1904 chips.
· Changed No-Toes Cranston's Axe to be a 6th level weapon. Adjusted its cost and damage, and made it ineligible for trade.
· Corrected the Description of the Plateau Weaponry Set, Northfields Weaponry Set, and Kaibab Weaponry Set to call them Weaponry books instead of Science books.
· Rebalanced the recipe for the Hunter's Scope 1 to use Dilute Acid rather than Impure Acid. Increased the amount of Dilute Acid, Scrap Fasteners, and Weak Geologic Chemical required.
· Created a recipe for Viral Ammo, taught by Advanced Pathology 2.
· Reworked the recipe for the GA-77 Civil Def Mod.
· Corrected the requirements for one of the two recipes for Cooking Kit Schematics 2 to a Basic Cooking Kit rather than a Basic Science Kit.
· Changed the recipe of the High-Roller .50 Hand Cannon to use an Alloy Steel Breech Action rather than a Composite Breech Action.
· Corrected a typo in the description of the Soviet Steel Helmet Replica.
· Moved the Veteran's Helmet recipe from Improved Helmets 2 into Improved Helmets 1.
· Changed Vibrant Dyes knowledge and instruction book to require 1 Science rather than 3.
· Rebalanced the Gallows Club to be appropriate for a 26th level 2-handed melee weapon.
· Changed the recipe of Beef Pot Pie to use 4 Questionable Meat, 1 Edible Vegetable, 1 Pie Crust, and 1 Savory Spice.
· Corrected the Advanced Knives 2 instruction book recipe to include Pierce Armor Vol 4 among its components.
· Changed the Kingman Guard Jacket Pattern to the Kingman Guard Vest Pattern and corrected a typo in the trigger description.
· Changed the Kaibab Drifter's Duster and Kaibab Drifter's Glove to require Armor Use rather than Armorcraft.
· Corrected the holster and hand locations for the Cyanide Shiv to be as normal for a one-handed weapon.
· Increased the Medicine attribute requirement for the Med Gear 1 instruction book recipe to 45.
· Changed the recipe for the War Hammers 1 book to use Scrap Paper rather than Salvaged Paper.
· Changed the Shiny Tomato to act as a Questionable Vegetable rather than a Tainted Vegetable.
· Changed Erudite Willpower Mutation so that it is no longer flagged as a Tradeskill Item. It now attunes when worn.
· Changed the Lighter Fluid 6 injector to use the Lighter Fluid 6 injector trigger.
· Changed the recipe for 22nd Century Gladiator 1 instructions to use Scrap Paper instead of Salvaged Paper, and added 16 Salvaged Rubber and 2 more pieces of Salvaged Iron.
· Changed Payback Vol. 4 to require 126 Melee rather than 96 Melee. (35661)
· Changed the Trigger on the Hypothermia 4 injector to give the correct Knowledge.
· Changed the recipe for Hypothermia 2 to use 3 Tainted Genetic Material instead of 3 Weak Biologic Chemical.
· Changed the Quicken 9 injector to give the correct Knowledge.
· Changed the model of the Coyle .410 shotgun to a more traditional shotgun design.
· Changed the recipe of the SOG MP-45 to use the Alloy Steel Short Light Barrel, Aluminum Assault Action, Salvaged Fasteners, and Average Gears.
· Corrected component requirements of the Hypothermia 1 injector recipe to remove a duplicate.
· Changed the recipe for Advanced Frying 1 instructions to use Scrap Paper rather than Salvaged Paper.
· Changed the Trainee's Medal of Bravery, Recruit's Medal of Cadetship, Guard's Metal of Achievement, Corporal's Medal of Allegiance, and Enforcer's Medal of Constancy to require progressively higher level and faction ranking.
· Changed the Mutagenics skill required to make Alpha Injectors 2 Instructions from 45 to 9.
· Changed the Mutagenics skill required to make Alpha Injectors 3 Instructions from 75 to 24 and removed all components but Pen and 2 Scrap Paper.
· Changed the level of the Alloy Steel Stock to 45 and changed the recipe to use Scrap Alloy Steel, Salvaged Fasteners, and Salvaged Plastic.
· Corrected the recipe of the Desert Star .45 ACP to use a Plastic Handgun Grip, Salvaged Fasteners, and Average Gears.
· Increased the Cooking requirement on the Tanner's Whiskey Recipe book. Changed Tanner's Whiskey to require level 35 to use, and reduced the cost. Changed the recipe for Tanner's Whiskey (drink) to require 135 Cooking skill, to use Questionable Grain and Savory Spice, and to be made in batches of 5. Added “Recipe” to the name of the book and its trigger to differentiate it from the drink.
· Changed Styles' Surprise to restore 3 health per tick rather than 5 and reduced its cost. Added Tainted Fruit and more components of each type to the recipe.
· Changed the field and facility crafting times for Advanced Cooking Components 2.
· Changed Steamed Spider Nibblets Recipe (book) to be 15th level and require Cooking skill 45, increased its cost, and made it eligible for trade.
· Changed the recipe for Advanced Nature 1 instructions to use 1 Hawk Bola rather than 16, 18 Mild Toxins rather than 1 Fitness Vol 1, more scrap paper, and more weak botanic chemicals.
· Changed the recipes for the Falcon Bola, Eagle Bola, Hawk Bola, and Double Eagle Bola to make one item. Adjusted their component requirements and reduced their crafting time.
· Changed the recipe of Pansy Wine Cooler to use more Tainted Water and no Tainted Fruit.

28
Fallen Earth / Riding a dead horse
« am: 24. August 2009, 20:34:38 »
Hier bitte alles zum Thema Mounts rein.

Und da kommt auch schon der erste Link:

http://www.globaltechatlas.info/2009/05/your-first-horse.html

Und eine Frage:

Kann man den Gaul zu sich rufen oder will der immer abgeholt werden?

Edit: Link angepasst

29
Konsolen / FF7
« am: 05. Juni 2009, 20:24:29 »
Nie gespielt, gibts jetzt für nen 10er im PSN.

Lohnt es sich?

30
Konsolen / MGS4
« am: 16. Juni 2008, 10:13:19 »
Spielt das noch jemand?
Ich habs mir am Freitag geholt und muss sagen, es ist schon sehr episch.
Grafisch auch ein absoluter Top-Titel. Gefällt mir noch besser als GTA.

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