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Themen - Skeltem

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61
Hard-/Soft- und Nerdware / Wlan sucks donkey balls!
« am: 26. April 2011, 17:56:05 »
Hi Nerds.

 Auf Anraten retuars habe ich mir von Amazon das bestellt: http://www.amazon.de/gp/product/B0028ACYEK/ref=oss_product
um unsere sterbende Fritz.Box zu ersetzen.

 Das Teil ist heute auch gekommen und jetzt versuche ich wie ein Dummi, damit ins Internet zu kommen. Die Zugangsdaten für T-Online stimmen, die habe ich ca. 50 mal überprüft. Das Protokoll ist PPoE, das stimmt doch, oder?

 Hat jemand eine Ahnung, was ich übersehen habe?

Ich kriege eine gute Verbindung zu dem Teil, nur am Internet hakt es.

62
Blood Bowl LE / Blood Bowl LE
« am: 18. April 2011, 14:23:28 »
Um mal Nägel mit Köpfen zu machen: Wer hat Bock auf eine kleine Trident Blood Bowl Liga mit der Legendary Editions des PC-Spiels?

 Ich wäre mit Dunkelelfen oder Echsen dabei. Allerdings habe ich wenig Erfahrung mit dem Online-Teil. 

63
Eve Online / EVE- Making of
« am: 24. Januar 2011, 17:43:22 »
Im PC Gamer

Zitat
Bars in Iceland stay open until six in the morning, but the streets look deserted. If you can brave the wind and stand on Reykjavik’s main street, you’ll see an evolved dance of humanity: the Icelandic intra-pub sprint-huddle. It’s a strange penguin shuffle that takes people through the bitter cold to their next source of booze. It’s bloody-mindedness on a national scale. I first saw it 12 hours after my interview with Reynir, and connected it immediately to the discussion I had earlier in the day.

 Das erklärt einiges ;)


Zitat
Fleet battles are EVE’s trump card. The greatest of these have become folklore, scenes powerful enough to yank the eyes of people who’d never willingly play internet spaceships. Thousands tune into the Alliance tournament livestream, as Derek Wise – EVE’s senior technical director – excitably informs me. He explains how the pilots involved fly wildly complex ship variants into battle. I can feel him straining to tell me more, explain the benefits of exact fittings, but my simple grin when he describes how a gang of drakes isn’t always the best PvP option warns him off. It’s comforting to see this level of genuine passion, especially from someone exposed to the game’s inner guts on a daily basis.

 Das fand ich irgendwie rührend.

Netter, informativer Artikel.

64
Eve Online / [Incursion] Patch Notes Inc. 1.1.0
« am: 18. Januar 2011, 14:35:13 »
Good stuff

 Meine Highlights:

  • The new Character Creator is now live on Tranquility, and your character would very much like to be beautified.
  • The keyboard shortcut system in EVE has been completely revamped. There is a new layout including organized tabs, additional combat commands and new modifiers. CTRL + ALT + SHIFT + Mouse 4/5/6 are all new modifiers.
  • Damaged items can now be put into all contracts. If an item is damaged, it will be noted in the Contract Details window.
  • Fixed windowed mode in the Windows client. This makes the client appear to be in full-screen mode while staying in windowed mode. This change frees up a bit of screen real estate for users.
  • You can now view the status of your subscription from your character sheet
  • There is now a group all/ungroup all button in the ship UI that groups or ungroups all weapons.
  • You can now group modules of the same type and meta level that have ammo in them.
  • Only the damage of the most heavily damaged module will be shown in the UI.

 Was das mit den Incursions gibt, wird man dann nächste Woche sehen.

65
Eve Online / VERSCHOBEN: Apokryphe Akronyme
« am: 17. Januar 2011, 12:46:38 »

66
Hard-/Soft- und Nerdware / Mysterium
« am: 10. Januar 2011, 12:41:46 »
Bitte helft!

 Meine Frau hat ein neues Laptop. Jetzt haben wir (insbesondere ich) ein Problem:
Sie druckt immer auf meinem Drucker und zwar über das Netzwerk, das wir eigentlich nicht haben. Klingt komisch, ist aber so. Ich (Windows 7) habe den Drucker für die Arbeitsgruppe frei gegeben. Sie (Windows XP) hat ihn über das wlan gefunden und fröhlich darauf ausgedruckt. Über ein Jahr.
 Jetzt versuche ich das auf ihrem neuen auch einzurichten. Aber.Es.Klappt.Nicht.  :wall:

 Ich habe es immerhin geschafft, dass auf dem neuen Rechner die gesamte Arbeitsgruppe angezeigt wird. Aber wenn ich auf meinen Rechner zugreifen will, sagt er, es wäre nicht erlaubt. Ich finde auch keinen Unterschied zwischen dem alten XP-Laptop (noch nicht platt) und dem neuen. Der einzige ist, dass das neue auf meinen frei gegebenen Drucker nicht zugreifen kann.

 Wird jemand aus meinem Gebrabbel schlau? Könnt ihr mir vielleicht sogar helfen?
Danke.

67
Browsergames / [Die Verdammten] Übelriechender Landstrich
« am: 09. Dezember 2010, 11:39:18 »
Ok, auf ein Neues.

68
Eve Online / [Incursion] Wofür verwendet ihr die ~5 Mill. SP?
« am: 05. Dezember 2010, 16:01:52 »
Am 14. kommt ja (hoffentlich) Incursion 2. Wie ihr wisst, werden die Learning Skills abgeschafft und man bekommt seine SP zurück. Auf SiSi kann man das schon machen.

 Ich bekomme ca. 6 Mil. SP. Auf jeden Fall lerne ich Minnie Carrier V dafür (2.2 MegaSP). Was ich mit dem Rest mache, weir ich noch nicht. Entweder in lästige 2-Monats-Skills (Fighter V!) oder die Skills nachziehen, vor denen ich mich seit Jahren drücke.

 Was macht ihr?

69
Eve Online / [Awesomesauce] Patch Notes für Incursion I
« am: 27. November 2010, 16:39:16 »
Zitat von: Die Firma, die sich als CCP ausgibt
Patch Notes for Incursion 1.0.0

Released Tuesday, November 30, 2010

Table of Contents
FEATURES
CHANGES
FIXES

FEATURES

Ships
* A dedicated salvaging ship, the Noctis, has been added to EVE Online. No longer will you have to use ships less suited for this line of work. The Noctis is a salvager’s wet dream and comes with some specialized bonuses, a large cargo hold and eight high slots for salvagers and tractor beams. Please check out this Dev Blog for more information and some nice images.
* The statistics for the Noctis are as follows:
o Slot layout – 8 high, 2 mid, 3 low
o Powergrid – 250 MW
o CPU – 300
o Base speed – 155 m/s
o Cargo capacity – 1,460 m3
o Rig slots/Calibration – 3/400
o Shield/Armor/Hull hit points – 1700 hp/2200 hp/3200 hp
o ORE Industrial skill bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level
* Blueprint Originals for the Noctis can now be purchased from Outer Ring Excavations stations.
* The new ORE Industrial skill book, required to pilot the Noctis, can now be purchased from school stations everywhere.

CHANGES

Ships

* The Hawk assault frigate has had its bonus to kinetic missile damage changed from 5% to 10%. It also has an additional 2MW added to its powergrid.

Drones

* Fighter Bombers used by Super Carriers have been changed: they do much less damage to sub-capital class ships now and will also contribute much less lag to future fleet fights. They were previously making the servers cry.

Weapons & Ammunition

* Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire.
* Quake has had its velocity and capacitor recharge penalties removed.
* Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted.
* Gleam has had its shield hitpoint and signature radius penalties removed.
* Conflagration has had its tracking speed penalty removed and its damage boosted.
* Javelin has had its velocity penalty removed.
* Void has had its tracking penalty reduced and its damage increased.

Need for speed

* In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances.
* Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.
* Improvements to module activation and reload responsiveness have been made.
* Decisions about who should receive damage notifications were optimized.
* Jumping through a stargate will now create less server load.
* Compile-time constant handling was improved to give better runtime performance: As a result of replacing certain data look-ups with fixed constants, both client and server should be able to run slightly faster.
* Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.
* A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.

Market & Contracts

* The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts.
* It is no longer possible to create Loan contracts. Furthermore, existing in-progress loan contracts will become invalid in January 2011 as a part of a major Contracts refactoring. If you have a loan contract in progress you are encouraged to complete it before the end of this year to avoid any possible inconvenience.

Graphics

* The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions.
* There is a new version of Windowed Mode called Fixed Window. It is similar to the regular Windowed Mode but lacks any title bars, frames or borders. !!
* A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
* EVE now supports anti-aliasing. The beauty of virtual space has never been more… beautiful.
* Fighter Bombers now have a new missile effect, which looks awesome and doesn’t make the servers beg for mercy at the same time.
* Microwarpdrives now have their own brand new icon.

Mac

* Enabled Alt+F4 capabilities, allowing users to activate modules with this keybinding.

Miscellaneous

* A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
* The order of options in right click menus has been changed and grouped to make it more consistent. This means that the more dangerous options like ‘Trash’ appear towards the bottom of the menus with more useful options such as ‘Show Info’ appearing at the top.
* You can now move items and ships to their respective hangars by dropping them on the corresponding icon in Neocom.
* Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items.
* Probes can now be added to the overview.
* Corporation assets can now be filtered according to region or number of jumps.
* Players with Starbase Defense Operator roles will now receive notifications about control towers under attack.
* You can now rename ships in your hangar without making them active.
* When the camera is offset, the user interface can follow. Under the Camera Offset slider there is a checkbox that will center the UI elements wherever the camera is focused.

FIXES

User Interface

* Item sorting now works correctly even in cases where some columns have been removed.
* Tooltips no longer stay visible during drag-and-drop.
* Text will now be correctly highlighted in storyline mission briefings.
* You can now receive client updates through the login window without actually logging in. This means you will be prompted about a client update as soon as you boot your client rather than waiting to input your username and password.
* Dragging an item into the chat window no longer causes the window to lose focus.
* The right-click menu will now be more responsive when working in hangars with very high item counts.
* There will no longer be any icon overlap in the assets window.
* An issue causing the F11 Map browser to snap abnormally has been resolved.

EVE Voice, Mail & Chat

* White spaces on notes are now counted as characters and are saved properly.
* An issue has been fixed which was causing the EVE mail window to experience an excessive load time when first accessing it in a new session.

Localized Clients

* The buttons to install or uninstall client updates are now translated and are present in their proper locations in the Russian and German clients.

EVE API

* Inconsistent formatting of element and rowset names in mail calls has been fixed.
* Having an empty inbox will no longer cause errors in mail calls.
* Mail messages no longer show their read/unread status as it did not update properly from the different methods of reading your mail and caused confusion.
* Quantities of -1 will no longer show up for unstacked items.
* New corporations are no longer seen as a NPC corp by the API.
* The MailMessages API no longer return the Read bit, as it isn’t guaranteed to be correct.
* The toListIDs flag on MailMessages now returns an empty string rather than 0, if it wasn’t sent to a mailing list, as this is more consistent.
* The toListIDs flag has been renamed to toListID, as you can only send a mail to 1 mailing list at a time.
* If you' are training an unpublished skill book, your skill queue will no longer fail.
* Science and Industry and Container Logs now returns the correct quantities.

Mac

* Fixed a Z-buffer issue that caused flickering on ATi cards. This was fixed for the R600 previously and now covers R800 as well.

Miscellaneous

* Wrecks will no longer jump around in space, when a tractor beam is activated on them.
* Orbiting and colliding NPCs and player ships are no longer rendered in wrong location by the client compared to the server.
* Ships are now coming out of warp smoother, without “rubber-banding”.
[/b]
 [Quelle]

 Die für mich besonders positiven Änderungen sind hervorgehoben.

70
Browsergames / [Die Verdammten] Bein der geborenen Versager
« am: 23. November 2010, 11:23:47 »
 Die Trident-Koalitionen:

Trident I:

NameName (ingame)StatusAnmerkung
Hurz-gesund-
Luchsarmerchristgesund-
Necrowizard-gesund-
Ronnie Drewgrantiggesund-
Skeltem-gesundHeld, Koaersteller

Trident II:

NameName (ingame)StatusAnmerkung
Avion Loreavionloregesund-
AviaviariumgesundHeld
Joe KanoneJoeKanonegesund-
SkySkyrarZombiefutter-
Tholld-Zombiefutter-

Trident III:

NameName (ingame)StatusAnmerkung
ItchyStifflergesundHeld
tombs-gesund-
Romromrantgesund-
Raven_CrowleyLennygesund-
offen---

Trident IV:


NameName (ingame)StatusAnmerkung
Blaukool-gesundHeld
Carfesch-gesund Held, Koaersteller
Laresin-gesund-
Vernatiger-gesundlebensmüde
offen---

 Ohne Koa:
Keelas-gesund-

71
Eve Online / Incursions oder PvE in EVE wird cool (vielleicht)
« am: 11. November 2010, 17:47:36 »
DevBlog zu Incursions

 tl;dr: Incursions legen ganze Konstellationen lahm, die Sansha AI ist eine verbesserte Sleeper AI, man muss Sites freiräumen, um Kontrolle zurück zu erlangen, PvP ist auch möglich, es gibt "phat lootz".

 Besser als gedacht. Das sind keine Public Quests in EVE, sondern eher "Public Raids", die man besser nicht mit Randoms macht. Ich bin jetzt wirklich gespannt.

72
Eve Online / Bester Wert: LP in ISK
« am: 07. November 2010, 19:19:17 »
Hi.

 Ich habe 520k LP beim Theology Council und will die in ISK umsetzen. Bisher habe ich gedacht: Navy Apoc und verscheuern.

 Beim Preischeck habe ich gesehen, dass das Teil meistens für weniger als 500 Millionen angeboten wird.
Man muss also einen eue Apoc für ~100 Mille + den Chip für 10 Mille abziehen und bei einem Erlös von 480 Millionen wären da ein Gewinn von 370 Millionen für 600k LP.

 Gibts da nicht etwas für ein etwas besseres ISK:LP-Ratio?

Erfahrungen?

73
Eve Online / Endlich!!!!!11elfzwölf14
« am: 13. Oktober 2010, 17:37:01 »

74
Zeitgeschehen / VERSCHOBEN: Müllverbrennung in Florida
« am: 11. September 2010, 12:39:00 »

75
Eve Online / Winter Expansion: PAX Interview
« am: 05. September 2010, 14:02:56 »
PAX Interview zur Winter Expansion ["Invasion"]

 tl;dr:  :zzz1:

 Zusammenfassung:
#1: PI wird überarbeitet.
Entweder mehr Micromanagment = höhere Erträge oder längere Laufzeiten = geringere.  :zzz1:


#2: "Incursions". Public Quests mit Sanshas und Mothership BP drops.
Könnte gut sein, könnte auch vollkommen scheiße sein. Wenn man das so ansieht, was CCP seit Apocrypha abgeliefert hat, tippe ich auf Letzteres. Auf jeden Fall: PVE.  :zzz1:


#3: Spacebook EVE Gate wird erweitert.
 :zzz1: :zzz1: :zzz1: :zzz1:


#4: Neue Avatare (Charakterbilder, keine Titanen, Dummy)
Oh super. Ich wette Skeltem ist beim Warten auf Incarna ein richtig langer Bart gewachsen. Vielleicht kann ich ihm endlich eine coole Sonnsenbrille verpassen. Das macht man einmal, dann: :zzz1:

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