... warum EQ2 so einen holprigen Start hatte. Und an manchen Stellen auch ziemlich komisch war:
At some point after EverQuest II launched, the team looked up and said, "We are not having fun." The people on the team weren't playing the game and, according to Mr. Hartsman, "That's the kiss of death.".
For various reasons, the design standpoint when the game was first created was "we can't steal from EverQuest". The game's goal was to move as far away from EQ as they could, to attract new players while leaving the EQ player base more-or-less intact. That resulted in, essentially, a generic fantasy MMOG with some very strange design decisions.
http://www.gamasutra.com/php-bin/news_index.php?story=14016