I've been checking out Apocrypha on SiSi quite a bit these past 2 weeks, see what influence that will have on our lives. Here are some of the conclusions:Attribute respec is very nice. I created my main with charisma as my 2nd best attribute and have felt the pain. Now that starbase defense management is finished and leadership has 7+ mil SP into it, I finally feel like I will be able to fly ships. The "once a year" aspect of attribute respec'ing is not really a problem. It does prevent you swapping your points around all the time, but it's going to be interesting.New effects and performance: If you could run 2 clients before, you still should be able to. Grid load times are a bit longer than they used to, which makes me a bit worried with fleet battles. They designers got the "electricity look" frenzy, and just about everything looks like there's electricity to it, shield hardeners, shield boosters, cloak, warp, you name it. Not all for the best, but overall not bad, and some quite good. Except new POS bubbles, epileptics beware.The new fitting screen takes some getting used to, but is equivalent to the old one, just prettier. One thing every FC will love, though, is saveable/loadable fits. It also displays effective HP, which is nice, except it doesn't take into account modules being active when doing so. so it's cool for armor tankers, irrelevant for shield tankers.You can save your ship fit for self or corp. Meaning if you want to fit a hospital ship, just load the "hospital ship" profile your corpmates have saved for you. if you want to switch your short range BS for a triple DDable sniper, that's 2 clicks away too. Love this feature. Also, the saved fits are exportable in files, meaning you can share them here with others.T2 salvagers/codebreakers/analysers. 5% bonus. level 5 skill requirement. Meh.Probing:- Skills have become sort of useless, it's not chance based anymore, there's a deterministic approach to probing. That makes signal strength totally irrelevant for PvE probing. Faster probing also becomes irrelevant because the probing time is more a function of how fast your scan probes warp than the time it takes for you to get a result. If you're any good at geometry, you get your result within 20 to 40 minutes on a consistent basis, no matter how "hard" the site is supposed to be to find. There's also no more distinction between archsal/grav/hacking/unknown sites, so you don't know what you're in the process of probing.Since the bonuses are so irrelevant now, basically any ship can probe, it's no longer the realm of covops ships, except for PvP where the scan strength bonus matters.- PvP probing: Big big nerf. I can't state this enough. Finding cloakers is now impossible, you can't have a "quick probing" to find where people are before they cloak. For non-cloakers, if they can warp between different points that are not close one to the other, they'll be uncatchable too. So that sucks quite a bit. No more catching macroratters that way.T3 ships:They're very cool, they can do awesome stuff, they can go fast, they can shoot hard, they look pretty, they can tank, sometimes several of these combined. The skill requirements to get in them is decent, so no worrying too much about that. Some T3 setups will just be ridiculously useless, others will be kinda wtfpwn. Matari T3 (the Loki) is not on par with the others mostly because of the tracking problem and high speeds being hard to reach, but it makes up for that with high damage. Overall they're all potentially good. Are they good enough for the price they'll cost? I'm not sure, but on a pure merit basis, they're better than T2.Wormholes:Hard to find because they're undistinguishable from any other site, once you're in there, they're very pretty. Everything down there will have to be probed, no ice belts, no static asteroid belts. Lots of anomalies/sites down there.The NPC living there are sleepers, they're akin to drones in several respect. They don't drop fittable loot, they have no bounties.They have tank, they can RR themselves, they web/scram, they MWD around, they can hit close range or long range (alphaing ships 200+km away), they focus fire, switch targets, their attack neuts [a bit] in addition to dealing damage. Forget soloing anything but the easiest anomalies in highsec worhmholes.3 BS deal about 1600 DPS, apparently evenly distributed on all damage types. They themselves may appear to have a weakness to kinetic damage, but I'm not certain about that yet.There's going to be LOTS of crying over ship losses on the forums. The only effective way to go and grab loot from wormholes is in gangs, from 5+ people for medium sites and lots more for hard sites. Remote repping is going to be an ABSOLUTE REQUIREMENT. and logistics pilots beware, there's no speed tanking the sleepers.Local is in delayed mode. Highsec WH are going to be gankfests, 0.0 WHs, not so much, there's going to be plenty of WH to find and traveling from one region to another through wormholes is most likely going to be accidental more than intentional. Also, considering sleepers, most PvEers will have to have kind of a PvP setup, making them less desirable targets for gankers :pT3 manufacturing. My guesstimate is that the price tag for T3 hulls will be around 700 mil->1 bil for the first 2 months, and T3 components to fit your T3 hull will be in the 200->300 mil price range in the first 2 months. I expect the hulls to go down in price to 400ish gradually after that and T3 modules to go down to 50-100ish mil per. T3 manufacturing is going to be complex. Gas cloud harvesting is going to be a PITA (exhumers just won't survive sleepers)Some things that are going to impact your isk:- some sleepers drop T2 salvage. Meaning there's going to be some extra supply there. So T2 salvage is probably going to go down in price, although not by much. Just to be sure, I sold all my valuable T2 salvage...- scanning probes. All scanning probes are going to be converted to the only remaining type of probe (core scanner probe). The only "problem" is that the mineral composition of the "core scanner probe" is going to be smaller than the existing probes, so you'll probably want to refine your existing probes and make new ones instead of seeing them converted overnight.- if you don't have alts on your accounts yet, create them now. Right now new characters come with some skills, after the patch alts will come with no skills and faster training time, meaning no matter what, you'll have to divert training time from your main. It may be profitable in some cases, in some others not, so create alts now.- Sisters scan probe launchers are most likely still going to be worth the isk, so I wouldn't sell them all.Some extra niceties:- Capital ships leave nice, pretty capital wrecks. Capital battles aftermath are going to be epic. yay for videos.- skill training queue. Limited to 24h+tail, but nice for getting those pesky short skills out the door.- no more bumping in billboards in space. As one who has been decloaked accidentaly by those in the past, I applaud the move :p- Epic mission arcs? Meh... only one equivalent to level1/2 missions for new players only, don't hold your breath. Still will be interesting to do, I guess...- pressing CTRL now freezes the overview. no more mistargetting! CTRL+click FTW!I may have forgotten some things, but that's the rough of the interesting parts.
..nur nicht mehr so wichtig für Exploration...
Selbst dieses Jubiläumsshuttle wäre sinnvoller gewesen, da die Neueinsteiger das ja nicht haben.