Study: One in nine MMOG players addictedPoll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior.
The professor also told GameSpot that games had many other useful applications, including acting as 'distracter tasks' for those in chemotherapy, physiotherapy, and other painful treatment courses, and as a tool for people learning to drive and those in the military.
ZitatStudy: One in nine MMOG players addicted
Study: One in nine MMOG players addicted