Q: EA seems to have really pushed PC at this event, but you do hear people saying "PC is dead"? How is developing for the PC these days? Doug Lombardi: We've always been very PC-centric at Valve. You know Gabe [Newell] was the lead on the first three releases of Windows before he started Valve, so we're pretty deeply rooted in the PC.But I think a lot of what's happening now in the public perception and the press perception is fuelled by thing like NPD releasing sales data from retail in the States that says "Oh, PC games were only 12 per cent of sales at the holiday" - or last year, or whenever it was - and everybody grabs hold of that and all of a sudden declares that PC gaming is on the way out and what-not.But that ignores all the subscription revenue from World of Warcraft, which just by itself would change that number, that perception that's its only 12 per cent of the business. Just add that in and all of a sudden I'm guessing it's over 20 per cent of the business. Throw in things like Steam sales - that's going to move it again. Then there are different models, like the DICE guys are doing.Meanwhile, the other reason why that is propagated so much is that Microsoft, Nintendo and Sony are spending millions of dollars setting armies of PR people on you guys to tell you how great their platforms are and nobody's doing that for the PC.I think that there's this push from the console guys to glorify their position and a lack of data, so to speak, or a lack of knowledge of the other opportunities that are offered on the PC pretty much exclusively right now. And, you know, maybe we'll see those things spill over to the console the same way that multi-player stuff spilled over to the consoles as the consoles matured.