For a start, the game's notoriously difficult and gives the player very little idea of how to play it. This is shown clearly in the retention of subscribers: about 50% cancel their subs in the first six months. Pétursson says this is a good thing, a polar opposite philosophy to practically ever other MMO creator in the world."We're often asked why we don't just fix it, why we don't make it easier to start," he says. "You could look at this as a great weakness. We lose more than half the people in the first six months, so why don't we make it easier and more accessible? It's important to note that this is the filter that creates the community. Messing about too much with it would really affect what keeps people playing the game... The people that have this mindset are the game's strongest asset."More than 3 million people have tried EVE. A fraction remain. Why? Probably because most of them want to play a game. And EVE isn't a game. It's a revolution.
World of Warcraft and Everquest 2 are theme park games, he says, with EVE and Ultima Online sitting in the playground "school". While none of the games are perfect implementations of either approach, EVE, says Pétursson, "emphasises the playground."AdvertisementStill listening for the pin."The analogy is that the theme park is a carefully constructed experience, which is supposed to be fun, condensed, easy to access and is entertainment," he says. "It's really well defined. You never have any doubt about what you have to do. You just wait in line. You go on the rollercoaster, which is fun, then you go out and you go home. The playground is basically just a sandbox. There are toys there. There are more kids than toys, and they usually fight about it. They build sandcastles, but the others just mess them up all the time. There's a nanny there, but she isn't really watching. She's too busy cleaning up the kiddie poop."
We don't have to be dictated to. This is about you. This is not about "game" or "MMO" or "level" or "raiding" or anything in between. This is about how you choose to exist, in both virtual and actual reality. It's about real life, about a finally connected science-fact. In the last 10 years, CCP has created something that gives you the option. You decide. Do you want to be led blindly by the hand, staring into the bowels of your computer, or do you want to join a revolt against "content," against "limits," against pressing "w" for eight hours a day for months on end for a suit of armour anyone can get if they do the same? Do you want to tell or be told? Do you want to obey and serve or are you ready to be free to make your own mark? "They" had to kill Che Guevara to stop his dream. Please believe me when I say there are certain companies within the online games industry that are certainly disingenuous, pathetic and ruthless enough to survive comparison to Guevara's "imperialism", but thankfully they stop short of murder. The only thing that's going to halt Hilmar's vision is if you - we - don't have the balls to share it. Together, we are unstoppable.
nichts neues also.
Außerdem lässt mich mein Schaf nicht mehr ran
Ich glaube was er sagen wollte war nicht: "Ätsch wir sind besser als ihr!!11elf" sondern eher ein appell an die Spieler und Entwickler, auch mal die vertrauten Pfade zu verlassen und sich was zu trauen. "Hey schaut uns an, wir sind anders. Klar wir verlieren ca. 90% unserer potentiellen Kunden aber der Rest liebt uns dafür und es funktioniert."An sich gar nicht schlecht finde ich. :biggrin:
Ich glaube was er sagen wollte war nicht: "Ätsch wir sind besser als ihr!!11elf" sondern eher ein appell an die Spieler und Entwickler, auch mal die vertrauten Pfade zu verlassen und sich was zu trauen.
Winding up his speech in 1964, Guevara blasted the UN with the following: "This epic before us is going to be written by the hungry Indian masses, the peasants without land, the exploited workers. It is going to be written by the progressive masses, the honest and brilliant intellectuals, who so greatly abound in our suffering Latin American lands. A struggle of masses and of ideas. An epic that will be carried forward by our peoples, mistreated and scorned by imperialism; our people, unreckoned with until today, who are now beginning to shake off their slumber. Imperialism considered us a weak and submissive flock; and now it begins to be terrified of that flock; a gigantic flock of 200 million Latin Americans in whom Yankee monopoly capitalism now sees its gravediggers."
Wer ist tseric?